3D Production for Virtual Reality

SHE level M
SCQF credit points 15.0
ECTS credit points 7.5
Module code MMI126424
Module Leader Edward Horn
School School of Computing, Engineering and Built Environment
Subject Applied Computer Games
Trimester B (January start)

Summary of content

This module provides the student with an opportunity to explore three dimensional scanning, three dimensional computer aided prototype development, virtual, augmented and mixed reality application development with respect to specific industries.
Students will gain an understanding of how their academic studies relate to current industrial practice and how the skills they have acquired in their named programme might be applied. The module is designed to enable students to gain an insight into best practice in their field with reference to current technologies, workflow and production methods. Where appropriate, external guest lectures will provide specific industry content. This module should also provide an opportunity for the students to explore and evaluate emerging technologies which may be employed within, or form a research topic for their MSc dissertation project. Students will investigate and demonstrate knowledge of a range of digital media tools and techniques for the promotion of skills within real and virtual worlds. Critical analysis of emerging three dimensional scanning and digital production techniques, tools and applications.

Module details

Module structure

Activity Total hours
Lectures 6.00
Tutorials 30.00
Independent Learning 100.00
Assessment 14.00

Assessment methods

Component Duration Weighting Threshold Description
Course Work001 100 45 Develop a digital portfolio using a selection from 3D printing, VR, AR or digital 3D scanning methods