SHE level 2 SCQF credit points 20 ECTS credit points 10 Module code M2W226031 Module Leader Martin Woodburn School School of Computing, Engineering and Built Environment Subject Applied Computer Games Trimester A (September start)
Summary of content This module's aim is to introduce students to advanced methods and workflows of 3D modelling and digital sculpting through practice. It identifies different methodologies for construction of 3D geometry whilst explaining the uses and effectiveness of different techniques to be employed. Additionally, it enables students to appropriately identify effective production techniques, plan, research, and carryout production workflows for different 3D modelling requirements.
Module details Syllabus arrow_forward Syllabus: The teaching syllabus will cover the following areas: - Pre-production for 3D Modelling - Different Methods and Techniques - Observation and its importance - Research, Planning and Time Management - Gathering Appropriate Material for Modelling 3D Modelling - Exploring different Modelling techniques - Digital Sculpting Methods - Detailing Hi-Res Models - Optimising Models - Organic and Hard surface models - differences and techniques - Role of Anatomy and Facial Landmarking - Topology and "Clean" modelling - Practice Unwrapping, Mapping and Texturing
Learning outcomes arrow_forward On successful completion of this module, students should be able to: 1. Identify and illustrate an understanding of different pre-production techniques associated to the creation of 3D content- 2. Select and apply appropriate modelling techniques for 3D production to produce different types of 3D models - 3. Recognise and demonstrate the importance of good topology, its appropriate use and construction of clean geometry - 4. Demonstrate an understanding of processes and production pipelines associated to construction of 3D Models
Teaching / learning strategy arrow_forward The University 'Strategy for Learning' documentation has informed the learning and teaching strategy for this module. The course will be presented as a programme of lectures supported by tutorials and associated practical lab work. Students are directed to planning skills throughout the course, further enhance their creative and technical skills through practise and improve communication skills through oral presentations, group based discussions and critique sessions. Tutorials and laboratory exercises will help students develop their technical skills using industry standard tools and improve techniques through practise. Will further explain, elaborate and put in to practise certain concepts covered in the lecture material. Lectures, lab exercises and video tutorials will be made available for the students on GCU Learn. Additional online digital video material will enhance support via GCU Learn and encourage flexible student learning and encourage students to engage with alternative digital resources. Student will receive formative feedback throughout the programme, further feedback and grades will be provided for the coursework assignment undertaken as part of the module.
Transferrable skills arrow_forward By the end of this module students will have gained competence in the following key areas: D1 Specialist knowledge and application D2 Critical thinking and problem solving D6 Effective information retrieval and research skills D7 Computer literacy D8 Self-confidence, self discipline & self reliance (independent working) D9 Awareness of strengths and weaknesses D10 Creativity, innovation & independent thinking D15 Ability to prioritise tasks and time management D17 Presentation skills
Module structure Activity Total hours Lectures 12.00 Practicals 48.00 Independent Learning 122.00 Assessment 18.00
Assessment methods Component Duration Weighting Threshold Description Course Work001 100 35 CW1: Portfolio of work Course Work003 100 35 CW1: Portfolio of work