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3D Production for Virtual Reality
SHE level
M
SCQF credit points
15
ECTS credit points
7.5
Module code
MMI126424
Module Leader
Martin Woodburn
School
School of Computing, Engineering and Built Environment
Subject
Applied Computer Games
Trimester
B (January start)
Summary of content
This module provides the student with an opportunity to explore three dimensional scanning, three dimensional computer aided prototype development, virtual, augmented and mixed reality application development with respect to specific industries. Students will gain an understanding of how their academic studies relate to current industrial practice and how the skills they have acquired in their named programme might be applied. The module is designed to enable students to gain an insight into best practice in their field with reference to current technologies, workflow and production methods. Where appropriate, external guest lectures will provide specific industry content. This module should also provide an opportunity for the students to explore and evaluate emerging technologies which may be employed within, or form a research topic for their MSc dissertation project. Students will investigate and demonstrate knowledge of a range of digital media tools and techniques for the promotion of skills within real and virtual worlds. Critical analysis of emerging three dimensional scanning and digital production techniques, tools and applications.
Module details
Module structure
Activity
Total hours
Lectures
6.00
Tutorials
30.00
Independent Learning
100.00
Assessment
14.00
Assessment methods
Component
Duration
Weighting
Threshold
Description
Course Work001
100
45
Develop a digital portfolio using a selection from 3D printing, VR, AR or digital 3D scanning methods