SHE level 3 SCQF credit points 20 ECTS credit points 10 Module code M3W224392 Module Leader Simon Haslett School School of Computing, Engineering and Built Environment Subject Applied Computer Games Trimester B (January start)
Summary of content This module's aim is to introduce students to creating 3D content for different industries that employ 3D computer-generated imagery, whilst practising and undertaking diverse requirements, processes and workflows. Additionally enables students to appropriately identify and adapt effective production workflows and suitable techniques, further plan, research, and produce appropriate content suitable for different industries.
Module details Syllabus arrow_forward 3D Industries Entertainment/Advertising: Film/TV VFX Previz industries, various industrial: architecture, aerospace, automotive, engineering, medical, games etc Production Techniques HDRI creation, rotoscoping/drawing mattes, compositing photorealistic multi pass cg into live action photography, colour correction/grading Requirements, Processes, Workflows CG pipelines (live action variations, all CG) colourspace fundamentals merging/combining digital images photographic quality control concatenation versioning/naming conventions formats lens distortion management grain management 3D Modelling Assets: multipass CG rendering, generic objects, set extensions, characters State Of The Art Emerging Trends: e.g VR, AR, HDR cinema, multi-screen immersive cinema, theme park entertainment attractions, interactive exhibits etc
Learning outcomes arrow_forward On successful completion of this module students should be able to: 1. Identify and illustrate an understanding of different production techniques associated to the creation of 3D content for a variety of different 3D industries 2. Demonstrate an understanding of requirements, processes and workflows appropriate to different industries that employ computer-generated imagery 3. Develop and produce a range of 3D content to be utilised by different industries 4. Effectively utilise appropriate 3D techniques to construct & prepare 3D assets according to different requirements. 5. Identify emerging trends in digital visual arts industries in context with CG development.
Teaching / learning strategy arrow_forward The University 'Strategy for Learning' documentation has informed the learning and teaching strategy for this module. The course will be presented as a programme of lectures supported by tutorials and associated practical lab work. Students are directed to planning skills throughout the course, further enhance their creative and technical skills through practice and improve communication skills through oral presentations, class based discussions and critique sessions. Tutorials and laboratory exercises will help students develop their technical skills using industry standard tools and improve techniques through practice. Will further explain, elaborate and put in to practice certain concepts covered in the lecture material. Lectures, lab exercises and video tutorials will be made available for the students on GCU Learn. Additional online digital video material will enhance support via GCU Learn and encourage flexible student learning and encourage students to engage with alternative digital resources. Student will receive formative feedback throughout the programme, further feedback and grades will be provided for the coursework assignment undertaken as part of the module.
Transferrable skills arrow_forward Specialist knowledge and application Critical thinking and problem solving Communication skills, written, oral and listening Effective information retrieval and research skills Computer literacy Self confidence, self discipline& self reliance (independent working) Awareness of strengths and weaknesses Ability to prioritise tasks and time management Interpersonal skills Presentation skills
Module structure Activity Total hours Lectures 12.00 Practicals 48.00 Independent Learning 122.00 Assessment 18.00
Assessment methods Component Duration Weighting Threshold Description Course Work001 100 35 CW1: Practical assessment