Applied Usability

SHE level 11
SCQF credit points 15
ECTS credit points 7.5
Module code MMI127112
Module Leader Gianna Cassidy
School School of Science & Engineering
Subject Applied Computer Games
Trimester B (January start)

Summary of content

This module provides advanced theoretical and practical insight into usability research skills and project work, advanced user psychology, and practical skill in usability methods, to equip students to assess, capture, explore, evaluate and communicate parameters of user experience. Informed by Industry, the module focuses on the conceptualisation, justification and execution of a usability investigation to solve current usability issues in contextualised design. Lecture Topics include application of qualitative and quantitative research methods, individual and group report writing, applied usability testing, playtesting, measurement and communication of emotional, social, physiological and cognitive parameters of user experience. The module will provide students with core understanding of and skill in the design, analysis, evaluation and knowledge transfer of usability testing solutions for a wide range of design and stakeholder contexts.

Module details

Module structure

Activity Total hours
Lectures 11
Tutorials 11
Practicals 22
Seminars 0
Independent Learning 87
Assessment 19
Placement 0

Assessment methods

Component Duration Weighting Threshold Description
Course Work001 100 45 Group Practically based Assignment