SHE level 11 SCQF credit points 15 ECTS credit points 7.5 Module code MMI127110 Module Leader David McArthur School School of Science & Engineering Subject Applied Computer Games Trimester A (September start)
Summary of content The module introduces practical skills to design and develop user experiences and interfaces for digital systems. The aim of the module is to enable students to understand and apply the User Experience design process in order to create solutions to identified problems, that meet business and user stakeholder needs. By considering business needs and constraints, user needs and goals, task analysis, information architecture, user flow and visual design principles, students aim to design accessible, intuitive and desirable user experiences. The module is practical based affording students the opportunity to apply an iterative approach to design by designing and testing interactive prototypes.
Module details Syllabus arrow_forward The syllabus for this module will follow an iterative UX design process covering the design stages of Discovery, Define, Develop and Deliver. Discovery: Research techniques, Persona development, scenarios, user journeys, Job stories, stakeholder analysis, competitive review Define: UX Strategy, Opportunity identification, prioritisation techniques and developing a Design brief. Develop: Concept storyboards, User flows, information architecture, navigation, wireframes, design principles, Interaction and prototyping. Evaluation and Iteration: User testing, finding and fixing usability problems, Heuristic review and design iteration. Deliver: How to present and communicate a UX project.
Learning outcomes arrow_forward On successful completion of this module, the student should be able to: 1. Demonstrate a critical understanding of the User Experience Design process. 2. Apply knowledge, skills and understanding in using professional UX design techniques. 3. Plan and execute a significant UX design project from problem identification through to the development of an original and creative solution. 4. Create an interactive prototype to demonstrate a design solution and conduct user testing. 5. Communicate and present a UX design process and digital solution in a professional format.
Teaching / learning strategy arrow_forward The learning and teaching Strategy for this module has been informed by the University's Strategy for learning 2030, focusing on transformative education by providing equality of participation, excellence in learning, teaching and the student experience, flexible and accessible provision and preparing graduates with the relevant skills and knowledge for employment. The module material will be introduced through online lectures which will be used to highlight the key issues in a specific topic and point to further resources and literature for independent study. Face to face and/or synchronous online practical sessions will expand on lecture material through group and individual activities and give students the opportunity to practice techniques used within the UX design process and gain experience of industry standard software tools. Face to face and/or synchronous tutorials will provide opportunity for tutor led formative feedback and further practical work. Extensive use will be made of the VLE to enhance the learning experience and engagement of all students on the module. The VLE will be used as a repository for resources including key readings, assessment information and lecture recordings. It will also be used as a platform for discussion and reflection to stimulate independent and flexible student learning outside of scheduled class time. Academic feedback on student performance for summative assessment will be provided in line with the University feedback policy and digital feedback and grades will be available on the VLE via the grade centre. Students will work on project based coursework from a design brief which will challenge them to develop solutions to real-world or simulated industry problems. Industry guests will be invited to provide regular UX Industry Webinars and project critiques. Formative feedback will be offered at various stages of the module and students will be expected to share their activity in group based tutorials and critiques.
Indicative reading arrow_forward Transferrable skills arrow_forward Specialist knowledge and application Critical thinking and problem solving Communication skills, written, oral and listening Computer literacy, digital creation and digital communication Self confidence, self-discipline & self reliance (independent working) Awareness of strengths and weaknesses Creativity, innovation & independent thinking Ability to prioritise tasks and time management Presentation skills
Module structure Activity Total hours Lectures 12 Tutorials 12 Practicals 24 Seminars 0 Independent Learning 62 Assessment 40 Placement 0
Assessment methods Component Duration Weighting Threshold Description Course Work001 100 45 Individual Project portfolio and presentation