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Creative Practice
SHE level
10
SCQF credit points
20
ECTS credit points
10
Module code
MHW225718
Module Leader
Helen Buchanan
School
School of Science & Engineering
Subject
Applied Computer Games
Trimester
A (September start)
Summary of content
This module provides students with the opportunity to plan and implement self-initiated creative practice building on skills and knowledge acquired in previous modules. This creative practice will be based on research and self-reflection into either a) their chosen career pathway/target creative industry identifying potential areas for further development and creative practice or b) their own skills/career pathway and identifying potential new channels or emerging markets where creative practice could be applied. Self-motivation/Self-initiative skills will be developed along with the opportunity for students to customise and personalise their learning whilst also developing their planning, time management, employability and enterprise skills.
As this module is largely student driven and provides a framework for individual creative practice, the quantity and scope of work will vary. The plan for creative practice must be agreed with module leaders/tutors to ensure it satisfies the learning outcomes and standard of work expected at honours level. Assessment at the end of this module may be based on a completed project or work in progress. Larger scale work in progress may be completed during the portfolio module.
Module details
Module structure
Activity
Total hours
Lectures
5.5
Tutorials
11
Practicals
27.5
Seminars
0
Independent Learning
136
Assessment
20
Placement
0
Assessment methods
Component
Duration
Weighting
Threshold
Description
Course Work001
30
35
Presentation & Plan of Self Initiated Creative Practice
Course Work002
70
35
Presentation with supporting visuals and narrative. Folio of Creative Practice