Creative Practice

SHE level 10
SCQF credit points 20
ECTS credit points 10
Module code MHW225718
Module Leader Helen Buchanan
School School of Science & Engineering
Subject Applied Computer Games
Trimester A (September start)

Summary of content

This module provides students with the opportunity to plan and implement self-initiated creative practice building on skills and knowledge acquired in previous modules. This creative practice will be based on research and self-reflection into either a) their chosen career pathway/target creative industry identifying potential areas for further development and creative practice or b) their own skills/career pathway and identifying potential new channels or emerging markets where creative practice could be applied. Self-motivation/Self-initiative skills will be developed along with the opportunity for students to customise and personalise their learning whilst also developing their planning, time management, employability and enterprise skills.

As this module is largely student driven and provides a framework for individual creative practice, the quantity and scope of work will vary. The plan for creative practice must be agreed with module leaders/tutors to ensure it satisfies the learning outcomes and standard of work expected at honours level. Assessment at the end of this module may be based on a completed project or work in progress. Larger scale work in progress may be completed during the portfolio module.

Module details

Module structure

Activity Total hours
Lectures 5.5
Tutorials 11
Practicals 27.5
Seminars 0
Independent Learning 136
Assessment 20
Placement 0

Assessment methods

Component Duration Weighting Threshold Description
Course Work001 30 35 Presentation & Plan of Self Initiated Creative Practice
Course Work002 70 35 Presentation with supporting visuals and narrative. Folio of Creative Practice