Advanced Human Computer Interaction

SHE level 10
SCQF credit points 20
ECTS credit points 10
Module code MHI625672
Module Leader Dawn Carmichael
School School of Science & Engineering
Subject Applied Computer Games
Trimester A (September start), B (January start)

Summary of content

Human computer interaction (HCI) broadens out to encompass more of how users experience computing systems (UX), and how they may change the way people work. This includes the ease of use and enjoyability of the product, and affective reactions more generally, including for games and other enjoyable technologies.
This advanced module builds on the earlier foundational module for HCI, to the point where students can design and conduct their own user studies for various types of applications and computing devices.
The importance of creativity is increasingly recognised in the field, and thus its tractability for the design process is a research activity that will be explored, for the designer as well as the user.
Wider notions of affect will also be covered, including the centrality of human emotion and personality to the user experience, for games and other entertainment devices, for social interaction platforms, but also for computing systems in the workplace generally.
Current trends towards the deployment of more advanced technologies will also be covered, both in the interface, and in the intelligence of tomorrow's devices. Students should thus be better prepared to consider more career options, as they will be able to contribute to the analysis as well as design of a wide range of industrial products and services.

Module details

Module structure

Activity Total hours
Lectures 22
Tutorials 0
Practicals 22
Seminars 0
Independent Learning 128
Assessment 28
Placement 0

Assessment methods

Component Duration Weighting Threshold Description
Course Work001 20 35 CW1: Coursework
Course Work002 80 35 CW2: Coursework
Course Work003 100 35 Practically based Assignment