Lighting and Rendering

SHE level 9
SCQF credit points 20
ECTS credit points 10
Module code M3W225653
Module Leader Martin Woodburn
School School of Science & Engineering
Subject Applied Computer Games
Trimester A (September start)

Summary of content

This module allows students to develop their knowledge of how to light and compose cg scenes to enhance their future employability. Different types of lighting will be explored and students will experiment how approach the lighting of interior and exterior scenes through practical lab based exercises and coursework. This module will look at both pre rendered and realtime approaches to lighting and allow students to develop their understanding of the benefits of each. Students will also gain an understanding of multi-channel rendering and the creation of render passes to be used for compositing.

Module details

Module structure

Activity Total hours
Lectures 11
Tutorials 0
Practicals 44
Seminars 0
Independent Learning 127
Assessment 18
Placement 0

Assessment methods

Component Duration Weighting Threshold Description
Course Work001 100 35 Final Coursework Submission