Game Content and Level Design

SHE level 9
SCQF credit points 20
ECTS credit points 10
Module code M3I625714
Module Leader Alan Jack
School School of Science & Engineering
Subject Applied Computer Games
Trimester B (January start)

Summary of content

This module introduces students to theory and practice of level and puzzle design in video games.
Students will learn how game level architecture influences player behaviour and will be able to structure their game content to achieve design goals. They will learn techniques games designers use
to pace player progression and to introduce new mechanics on a level by level or puzzle by puzzle basis. The module covers common design patterns used in action games and puzzle games and emphasises the experience of the player as central to the quality of any game content.

Module details

Module structure

Activity Total hours
Lectures 22
Tutorials 11
Practicals 22
Seminars 0
Independent Learning 127
Assessment 18
Placement 0

Assessment methods

Component Duration Weighting Threshold Description
Course Work001 100 35 Level Design prototypes and report.