Game Preproduction Workshop

SHE level 9
SCQF credit points 20
ECTS credit points 10
Module code M3I625712
Module Leader Alan Jack
School School of Science & Engineering
Subject Applied Computer Games
Trimester A (September start)

Summary of content

This module introduces students to the preproduction process. Students work in groups to create a series of game pitches and prototypes, each of which responds to 'publisher' feedback. The module affords students the opportunity to experiment iteratively with designs and identify which solutions hold the most promise. The module's structure will loosely follow the games industry publisher green-light process, where many projects are pitched and only a few are fully developed. As such, throughout the module, student groups on more promising projects will grow as other projects are 'cancelled' by the 'publishers' at key milestones. By the end of the module, students will have created a small number of high quality gameplay prototypes and visual render targets that can be used as the basis of a full game production.

Module details

Module structure

Activity Total hours
Lectures 10
Tutorials 0
Practicals 33
Seminars 0
Independent Learning 157
Assessment 0
Placement 0

Assessment methods

Component Duration Weighting Threshold Description
Course Work001 100 35 Practical Based Assignment