Applied Texturing and Shading

SHE level 8
SCQF credit points 20
ECTS credit points 10
Module code M2W225651
Module Leader Roland Walker
School School of Science & Engineering
Subject Applied Computer Games
Trimester A (September start)

Summary of content

This module provides the student with the skills to UV map and create textures for their 3D creations. This module will explore the latest texturing methods using game and vfx industry standard software and techniques. Students will explore the underlying principles of how textures interact with cg lighting and how they help define material shading properties. Students will also explore how to create materials in different software and gain an understanding of procedural texturing methods in order to create digital 3d assets that can be transferred between software.

Module details

Module structure

Activity Total hours
Lectures 11
Tutorials 0
Practicals 44
Seminars 0
Independent Learning 127
Assessment 18
Placement 0

Assessment methods

Component Duration Weighting Threshold Description
Course Work001 100 35 Digital Folio/Presentation of 3D Modelling/Sculpting