Design of Playful Experiences

SHE level 8
SCQF credit points 20
ECTS credit points 10
Module code M2I627241
Module Leader Alan Jack
School School of Science & Engineering
Subject Applied Computer Games
Trimester A (September start)

Summary of content

This module introduces students to theory and practice appropriate to the design of playful experiences. Students will learn about the philosophy of play and games and will study important perspectives from influential game design thinkers. The module couples a broad theoretical overview of games design with practical exercises that focus on prototyping and iterating towards specific design goals. Students will explore basic concepts of game design such as systems thinking, iterative design processes, rules, play, games, emergent complexity, player centred design, playtesting and prototyping.

Module details

Module structure

Activity Total hours
Lectures 22
Tutorials 11
Practicals 22
Seminars 0
Independent Learning 127
Assessment 18
Placement 0

Assessment methods

Component Duration Weighting Threshold Description
Course Work001 100 35 Practical Based Assignment