SHE level 8 SCQF credit points 20 ECTS credit points 10 Module code M2I625666 Module Leader Julie Campbell School School of Science & Engineering Subject Applied Computer Games Trimester A (September start), B (January start), C (May start)
Summary of content The module aims to provide students with an understanding of the key issues involved in Human-Computer Interaction, and the Design of User Interfaces. It explores the theoretical and practical issues involved in the development of usable computer systems.
Module details Syllabus arrow_forward Introduction Human Computer Interaction HCI - past, present and future HCI impact on society and culture The field of HCI - disciplines HCI Lifecycles HCI rationale. Humans and Technology Cognition Memory Perception Attention Learning Human error Human Computer Interaction Design - Methods and Techniques Principles of User-centered Design Task Analysis HTA, Goal, tasks, actions Requirements Gathering Data gathering techniques, establishing requirements, usability goals Human Computer Interaction Design - Designing the Interface Prototyping techniques HCI Standards and guidelines Designing for Accessibility and Usability Models of Interaction Interaction Styles Interaction Techniques Direct Manipulation Interaction Frameworks Execution Evaluation Cycle Abowd and Beale Evaluation What is Evaluation? Goal of evaluation Evaluation in the lifecycle Lab and Field - examples Evaluation Techniques Expert evaluation (heuristics), observation, questionnaire, interview
Learning outcomes arrow_forward On completion of this module the student should be able to: 1. Describe the range of theories and methods in HCI and how this knowledge can be applied to interface design 2. Apply the principles of HCI techniques and adopt a UCD lifecycle 3. Understand the User eXperience approach to interaction design and related techniques 4. Explain the importance of usability and accessibility in theory and practice 5. Critically discuss the role of evaluation and the various techniques that can used throughout the lifecycle
Teaching / learning strategy arrow_forward The University 'Strategy for Learning' documentation has informed the learning and teaching strategy for this module. The course material will be introduced through Lectures and practical exercises based on lecture material will be applied during lab and tutorial sessions. Tutorials will be used to explain and elaborate on the lecture material. The lab work will provide the student with support to develop prototypes using industry standard software as well as carrying out practical work such as working through concepts, developing storyboards, creating personas, producing paper prototypes and planning for evaluation. The module is delivered based on real world problem solving by using work related learning techniques such as user-centred design prototype iteration. Students will also develop business awareness and professionalism by understating the interdisciplinary nature of HCI and the importance of standards and guidelines. Full use will be made of GCU Learn to provide Lecture-based and related study materials, along with sample solutions of Tutorial and Laboratory exercises, thus encouraging the development of independent learning and allowing self-reflective feedback on student performance. Staff-based feedback on student performance for submitted work will be provided in line with the University feedback policy, with summative feedback and grades on the coursework assessment utilising GCU Learn. The additional interactive discussion features of GCU Learn will be utilised, as appropriate to the module, to stimulate independent and flexible student learning outwith scheduled class time.
Indicative reading arrow_forward Transferrable skills arrow_forward D1 Specialist knowledge and application D2 Critical thinking and problem solving D7 Computer literacy D10 Creativity, innovation & independent thinking D15 Ability to prioritise tasks and time management D16 Interpersonal skills, team working and leadership D17 Presentation skills
Module structure Activity Total hours Lectures 22 Tutorials 11 Practicals 22 Seminars 0 Independent Learning 122 Assessment 23 Placement 0
Assessment methods Component Duration Weighting Threshold Description Course Work001 100 35 Practically based Assignment