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Introduction to Games Programming
SHE level
7
SCQF credit points
20
ECTS credit points
10
Module code
M1I626038
Module Leader
Laura Pruszko
School
School of Science & Engineering
Subject
Applied Computer Games
Trimester
A (September start)
Summary of content
This module describes the role of the video games programmer in the modern games industry and serves as an introduction to the workflow of the game development process. The module will teach fundamental programming principles and object oriented programming within a video games context. As part of this, the students will be exposed to game middleware technologies which are currently in use in the industry. Students will receive an understanding of basic the components of a game such graphics, GUI, Audio, Input and Physics and write the game logic to control these components. This module will also describe how to apply basic coding algorithms and programming practises in a game environment.