Introduction To Games Design

SHE level 7
SCQF credit points 20
ECTS credit points 10
Module code M1I625665
Module Leader Julie Campbell
School School of Science & Engineering
Subject Applied Computer Games
Trimester A (September start)

Summary of content

This module will provide an overview of the history of games and the game development process as well as considering the cultural and social context of playing games.
It will consider the role of the designer and the need to understand the role of other processes and key members of game production e.g. business relationship with developer/publisher/artists/distributer etc. It will describe the tools, techniques and documentation used and applied during the development lifecycle. Students will be encouraged to consider games as artefacts and to play and reflect on a games ludic.

Module details

Module structure

Activity Total hours
Lectures 11
Tutorials 11
Practicals 22
Seminars 0
Independent Learning 132
Assessment 24
Placement 0

Assessment methods

Component Duration Weighting Threshold Description
Course Work001 100 35 Practical Assignment