3D Artist Internship

Rivet Games Ltd, Perth

Full Time | Temporary (6 months)

Responsibilities

  • Create optimised game-ready assets for UE4/5 game engines on PC and Console.
  • Optimal polygon, material and texture countsfor game-ready assets.
  • Clean and optimised polygon mesh of high-quality using weighted/baked normals
  • Assets created to the correct proportion and scale from reference images
  • Optimal UV layouts for texturing using consistent Texel density and trim textures
  • Materials and textures creating using the PBR(Metal/Roughness/AO) texture workflow
  • Textures using Masks to control Emissive and weather properties
  • Assist with reviews and bug fixing of 3D assets

What we are looking for

  • Technical ability to research and understand the reference material to extract relevant data.
  • Proficient in at least one 3D modelling package such as 3DS Max, Blender or Maya.
  • Competent in Substance Painter and Photoshop.
  • Must be self-motivated, with good communication skills, and able to work effectively as part of a team while based remotely at home.

Closing date: Friday 14th July

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