3D MODELLING AND DIGITAL SCULPTING

SHE Level 2
SCQF Credit Points 20.00
ECTS Credit Points 10.00
Module Code M2W222966
Module Leader Mohammed Soheeb Khan
School School of Engineering and Built Environment
Subject Digital Design Technologies
Trimester
  • A (September start)

Pre-Requisite Knowledge

Fundamentals of 3D Modelling or Equivalent

Summary of Content

This module's aim is to introduce students to advanced methods and workflows of 3D modelling and digital sculpting through practice. It identifies different methodologies for construction of 3D geometry whilst explaining the uses and effectiveness of different techniques to be employed. Additionally, it enables students to appropriately identify effective production techniques, plan, research, and carryout production workflows for different 3D modelling requirements.

Syllabus

Syllabus: The teaching syllabus will cover the following areas: - Pre-production for 3D Modelling -Different Methods and Techniques -Observation and its importance -Research, Planning and Time Management -Gathering Appropriate Material for Modelling 3D Modelling : -Different 3D model Representations -Exploring different Modelling techniques -Primitive Modelling -Box Modelling -Edge/Contour Modelling -Digital Sculpting Methods -Detailing hi-res Models -Optimising Models -Organic and Hard surface models- differences and techniques -Role of Anatomy and Facial Landmarking -Topology and "Clean" modelling practice Unwrapping, Mapping and Texturing - unwrapping process and tools -Consistency and utilisation of texture space -Exploring different techniques for unwrapping organic and hard surface models -Creating custom textures -2D Photoshop texture painting - Texture painting from reference photography - 3D Texture Painting techniques -Optimisation, Fixing texture seems and stretching -procedural texture generation -Different mapping techniques Material, Lighting and rendering - Applying materials and lighting for rendering -Customising shaders and materials -Effectively utilising lights for different models -Exporting animation and still images -Post Processing and Cleaning -3D Photomontage and its effective use Indicative Reading: Essential: None Recommended: Stop Staring: Facial Modelling and Animation Done Right, Osipa, Jason., 2010., ISBN-13: 978-0470609903 Mudbox 2013 Cookbook, Jeremy, Roland., ISBN-13: 978-1849691567 3ds Max modelling for games : insider's guide to game character, vehicle, and environment modelling, Gahan, Andrew., 2009 3D computer graphics Watt, Alan H., 1942- ISBN:0201398559 Digital animation Chong, Andrew ISBN:9782940373567 The animation book : a complete guide to animated filmmaking--from flip-books to sound cartoons to 3-D animation Laybourne, Kit. ISBN:0517886022

Learning Outcomes

On completion of this module, students should be able to:-Identify and illustrate an understanding of different pre-production techniques associated to the creation of 3D content-Select and apply appropriate modelling techniques for 3D production to produce different types of 3D models -Recognise and demonstrate the importance of good topology, its appropriate use and construction of clean geometry -Demonstrate an understanding of processes and production pipelines associated to construction of computer-generated imagery

Teaching / Learning Strategy

The University 'Strategy for Learning' documentation has informed the learning and teaching strategy for this module. The course will be presented as a programme of lectures supported by tutorials and associated practical lab work. Students are directed to planning skills throughout the course, further enhance their creative and technical skills through practise and improve communication skills through oral presentations, group based discussions and critique sessions. Tutorials and laboratory exercises will help students develop their technical skills using industry standard tools and improve techniques through practise. Will further explain, elaborate and put in to practise certain concepts covered in the lecture material. Lectures, lab exercises and video tutorials will be made available for the students on GCU Learn. Additional online digital video material will enhance support via GCU Learn and encourage flexible student learning and encourage students to engage with alternative digital resources. Student will receive formative feedback throughout the programme, further feedback and grades will be provided for the coursework assignment undertaken as part of the module.

Indicative Reading

Essential: None Recommended: Stop Staring: Facial Modelling and Animation Done Right, Osipa, Jason., 2010., ISBN-13: 978-0470609903 Mudbox 2013 Cookbook, Jeremy, Roland., ISBN-13: 978-1849691567 3ds Max modelling for games : insider's guide to game character, vehicle, and environment modelling, Gahan, Andrew., 2009 3D computer graphics Watt, Alan H., 1942- ISBN:0201398559 Digital animation Chong, Andrew ISBN:9782940373567 The animation book : a complete guide to animated filmmaking--from flip-books to sound cartoons to 3-D animation Laybourne, Kit. ISBN:0517886022

Transferrable Skills

D1 Specialist knowledge and application D2 Critical thinking and problem solving D6 Effective information retrieval and research skills D7 Computer literacy D8 Self confidence, self discipline &self reliance (independent working) D9 Awareness of strengths and weaknesses D10 Creativity, innovation & independent thinking D15 Ability to prioritise tasks and time management D17 Presentation skills

Module Structure

Activity Total Hours
Practicals (FT) 48.00
Assessment (FT) 18.00
Lectures (FT) 12.00
Independent Learning (FT) 122.00

Assessment Methods

Component Duration Weighting Threshold Description
Exam (School) n/a 30.00 n/a Class Assessment
Coursework 1 n/a 70.00 n/a Digital Folio/Presentation of 3D Modelling/Sculpting