DESIGN FOR CHANGE

SHE Level 4
SCQF Credit Points 20.00
ECTS Credit Points 10.00
Module Code MHW225638
Module Leader Mary Maclachlan
School School of Computing, Engineering and Built Environment
Subject Applied Computer Games
Trimester
  • A (September start)

Pre-Requisite Knowledge

Visual design skills and knowledge of the design process

Summary of Content

This module offers students the opportunity to use design practice, creative thinking and participatory action research to tackle a range of complex problems with particular focus on public service, reform and well being. Using a holistic perspective, students will use an experience based design approach to tackle challenging issues arising within current social, economic and political culture. Students will focus on changing behaviours and endeavour to create lasting transformation processes.

Syllabus

-360b7 The role, potential and importance of design as a change mechanism -360b7 Using research to identify opportunities for change b7 Design thinking principles and practices b7 Human centred design process b7 Participatory design methods b7 Evaluating success and impact b7 Presenting and Pitching an idea

Learning Outcomes

On completion of this module students should be able to:1. Demonstrate an understanding of the role of design within organisational change and transformational practices. 2. Utilise human centred research and design principles to identify opportunities for change and frame a design challenge 3. Apply a human centred design process to create design solutions for positive social impact4. Create prototypes to evaluate and demonstrate design solutions5. Present and communicate a process approach to research, design development and measuring impact

Teaching / Learning Strategy

The University 'Strategy for Learning' and the common good attributes have informed the learning and teaching strategy for this module. The module material will be introduced in seminars where students will participate in group activities. Students will investigate and explore various design and research methods in tutor led seminars/workshops. Case studies will be utilised as exemplars of good practice. Students will be expected to work independently to research, gather appropriate information and form solutions to challenging design briefs whilst managing their time effectively. Full use will be made of GCU Learn to provide module information and related study materials, thus encouraging the development of independent learning and allowing self-reflective feedback on student performance. Feedback on student performance for submitted work will be provided in line with the University feedback policy, with digital feedback and grades on all summative assessment utilising GCU Learn. The additional interactive discussion features of GCU Learn may be utilised, as appropriate to the module, to stimulate independent and flexible student learning outwith scheduled class time."

Indicative Reading

Brown T (2009) Change by Design: How Design Thinking Transforms Organizations and Inspires Innovation: How Design Thinking Can Transform Organizations and Inspire Innovation. Harper Business. Gunn, W., Otto, T and Smith, R, C. (2013) Design Anthropology: Theory and Practice. Bloomsbury Academic. This is service design thinking. (2102) Bis B.V., Uitgeverij Lockwood T ( 2009) Design Thinking: Integrating innovation, customer experience and brand value. Allworth Press, U.S. Moggridge B (2006) Designing Interactions. MIT Press. McNiff J (2013) Action Research. Routledge

Transferrable Skills

Critical thinking and problem solving Critical analysis Communication skills, written, oral and listening Computer literacy Self confidence, self discipline & self reliance (independent working) Creativity, innovation & independent thinking Reliability, integrity, honesty and ethical awareness Entrepreneurial, independence and risk-taking Ability to prioritise tasks and time management Interpersonal skills, team working and leadership Presentation skills Commercial awareness Common good attributes: entrepreneurial mindset, global citizenship, responsible leadership and confidence.

Module Structure

Activity Total Hours
Tutorials (FT) 12.00
Practicals (FT) 24.00
Independent Learning (FT) 144.00
Assessment (FT) 20.00

Assessment Methods

Component Duration Weighting Threshold Description
Coursework 2 n/a 70.00 n/a Individual Project portfolio
Coursework 1 n/a 30.00 n/a Group Presentation