SHE Level 4
SCQF Credit Points 20.00
ECTS Credit Points 10.00
Module Code MHW222975
Module Leader Mary Maclachlan
School School of Computing, Engineering and Built Environment
Subject Applied Computer Games
  • A (September start)

Summary of Content

This module offers students the opportunity to use design practice, creative thinking and participatory action research to tackle a range of complex problems with particular focus on public service, reform and well being. Using a holistic perspective, students will use an experience based design approach to tackle challenging issues arising within current social, economic and political culture. Students will focus on changing behaviours and endeavour to create lasting transformation processes.


Transformation Design practices and principles Action research methods and applications Participatory design methods and human centred design culture Building capacities, project parnterships and redistributing power Designing infrastructures and enabling platforms Enhancing imagination and hope. Evaluating success and impac

Learning Outcomes

On completion of this module, students should be able to:Demonstrate an understanding of the role of design within organisational change and transformational practices. Utilise human centered design principles to frame a complex challenge in human terms (rather than technology, product or service functionality).Select and apply appropriate research methods to include diversity of opinions and possibilities.Employ participatory design techniques to create innovative and sustainable solutions.

Teaching / Learning Strategy

The University 'Strategy for Learning' documentation has informed the learning and teaching strategy for this module. The module material will be introduced in seminars where students will participate in group activities. Students will investigate and explore various design and research methods in tutor led seminars/workshops. Case studies will be utilised as exemplars of good practice. Students will be expected to work independently to research, gather appropriate information and form solutions to challenging design briefs whilst managing their time effectively. Full use will be made of GCU Learn to provide module information and related study materials, thus encouraging the development of independent learning and allowing self-reflective feedback on student performance. Staff-based feedback on student performance for submitted work will be provided in line with the University feedback policy, with summative feedback and grades on the coursework assessment utilising GCU Learn. The additional interactive discussion features of GCU Learn may be utilised, as appropriate to the module, to stimulate independent and flexible student learning outwith scheduled class time." The syllabus will be introduced in seminars where students will participate in groups.

Indicative Reading

Brown T (2009) Change by Design: How Design Thinking Transforms Organizations and Inspires Innovation: How Design Thinking Can Transform Organizations and Inspire Innovation. Harper Business. Gunn, W., Otto, T and Smith, R, C. (2013) Design Anthropology: Theory and Practice. Bloomsbury Academic. This is service design thinking. (2102) Bis B.V., Uitgeverij Lockwood T ( 2009) Design Thinking: Integrating innovation, customer experience and brand value. Allworth Press, U.S. Moggridge B (2006) Designing Interactions. MIT Press. McNiff J (2013) Action Research. Routledge

Transferrable Skills

D2 Critical thinking and problem solving D3 Critical analysis D4 Communication skills, written, oral and listening D6 Effective information retrieval and research skills D7 Computer literacy D8 Self confidence, self discipline & self reliance (independent working) D9 Awareness of strengths and weaknesses D10 Creativity, innovation & independent thinking D11 Knowledge of international affairs D13 Reliability, integrity, honesty and ethical awareness D14 Entrepreneurial, independence and risk-taking D15 Ability to prioritise tasks and time management D16 Interpersonal skills, team working and leadership D17 Presentation skills D18 Commercial awareness

Module Structure

Activity Total Hours
Independent Learning (FT) 134.00
Practicals (FT) 24.00
Assessment (FT) 18.00
Seminars (FT) 24.00

Assessment Methods

Component Duration Weighting Threshold Description
Coursework 2 n/a 70.00 n/a Design Response including report & folio of solution (Individual) (1500 words)
Coursework 1 n/a 30.00 n/a Presentation: Group Response