SHE Level 4
SCQF Credit Points 20.00
ECTS Credit Points 10.00
Module Code MHW213189
Module Leader Edward Horn
School School of Computing, Engineering and Built Environment
Subject Applied Computer Games
  • A (September start)

Pre-Requisite Knowledge

SECC307 Lighting and Rendering for 3D or equivalent

Summary of Content

This module provides the student with an opportunity to explore how advanced materials, shaders and lighting techniques can be implemented within the 3D production workflow. Students will study advanced lighting and rendering techniques including high dynamic range image based lighting. Students will also explore the Direct3D high level shader language and the creation of textures for real time display.


The syllabus will cover the following areas: Creation of materials and textures with respect to colour, specular highlights, transparency, luminosity, bump texture and other mapping techniques. HDRI image based lighting techniques. Normal mapping techniques for simulating detail. Ambient Occlusion shader techniques. Writing HLSL based shaders. Texture baking for lighting and shadow. Global Illumination and Radiosity techniques.

Learning Outcomes

On completion of this module, students should be able to:Research and investigate advanced texture and materials for application within 3D computer modelling. Demonstrate an understanding of the process and workflow for lighting a 3D scene using HDR image based lighting.Demonstrate an understanding of how to create HDR images.Demonstrate knowledge and understanding of Direct3D material shading and rendering techniques.Critically analyse current developments in 3D shader technologies.Create rendered 3D images showing a range of advanced rendering and lighting techniques.Create a folio of evidence of rendered 3D lighting techniques.

Teaching / Learning Strategy

Individual projects will be used in addition to lectures, tutorials and laboratory work. Assessment will consist of 1 coursework: Final Project Submission 100%

Indicative Reading

Recommended: Digital Lighting and Rendering. Birn, Jeremy. (2000) ISBN 1562059548 Practical HDRI. Howard. Jack, Rocky Nook. (2008) ISBN13 9781933952321 Essential CG Lighting Techniques with 3ds Max. Brooker, Darren. (2008) ISBN: 9780240521176 A Practical Guide to Stage Lighting. Shelley, Steven Louis. (2001) ISBN: 978-0240803531 Digital Compositing for Film and Video. Wright, Steve. (2006) ISBN: 9780240807607 Light: Science and Magic - An Introduction to Photographic Lighting. Hunter, Fil et al. (2007) ISBN: 9780240808192

Transferrable Skills

Design and creative skills Research and investigative skills Problem solving skills Visual communication skills Project planning IT Skills

Module Structure

Activity Total Hours
Assessment (FT) 20.00
Lectures (FT) 12.00
Independent Learning (FT) 144.00
Practicals (FT) 24.00

Assessment Methods

Component Duration Weighting Threshold Description
Coursework 0.00 100.00 40% class work culminating in final assessment