LIGHTING AND RENDERING

SHE Level 3
SCQF Credit Points 20.00
ECTS Credit Points 10.00
Module Code M3W225653
Module Leader Roland Walker
School School of Computing, Engineering and Built Environment
Subject Applied Computer Games
Trimester
  • A (September start)

Pre-Requisite Knowledge

Introduction to 3D Animation and Applied Texturing and Shading or equivalents

Summary of Content

This module allows students to develop their knowledge of how to light and compose cg scenes to enhance their future employability. Different types of lighting will be explored and students will experiment how approach the lighting of interior and exterior scenes through practical lab based exercises and coursework. This module will look at both pre rendered and realtime approaches to lighting and allow students to develop their understanding of the benefits of each. Students will also gain an understanding of multi-channel rendering and the creation of render passes to be used for compositing.

Syllabus

The syllabus will cover the following areas:- - Different types of lights - Scene set up - Game engine lighting - Pre rendered lighting - Render output

Learning Outcomes

On successful completion of this module the student should be able to:1. Create appropriate Lighting setups for interior and exterior cg scenes2. Use both game engine and traditional render engines3. Produce multi-channel render output separated in to appropriate passes

Teaching / Learning Strategy

The University 'Strategy for Learning' documentation has informed the learning and teaching strategy for this module. The course will be presented as a programme of lectures and associated practical lab work. Students are encouraged to develop their planning and organisational skills throughout the course, to further enhance their creative and technical skills through practice and to improve communication skills through oral presentations, group based discussions and critique sessions. Tutorials and laboratory exercises will help students develop their technical skills using industry standard tools, workflows and software. The learning strategy revolves around improving students skills through practice and application of theoretical knowledge. Lectures, lab exercises and video tutorials will be digitally made available for the students on GCU Learn. Additional online digital video material will enhance support via GCU Learn and encourage flexible student learning and encourage students to engage with alternative digital resources. Student will receive formative feedback throughout the programme, and are encouraged to engage in dialogue with peers and with the lecturing staff. Further summative feedback and grades will be provided for the coursework assignment undertaken as part of the module.

Indicative Reading

-567 Books and articles: Moneim, M (2015) Unreal Engine Lighting and Rendering Essentials Mercado, G (2010) The Filmmaker's Eye: Learning (and Breaking) the Rules of Cinematic Composition Landau, D (2014) Lighting for Cinematography (The CineTech Guides to the Film Crafts) Katatikarn, J (2016) Lighting for Animation: The Art of Visual Storytelling Finch, A (2013) Unreal Game Engine

Transferrable Skills

By the end of this module students will have gained competence in the following key areas: -426b7 Critical thinking and problem solving -2b7 C r-2 i t-2 i c-1 a l -1 ana-2 l-3 y s-2 is -1b7 Co mm-1 uni c-1 a t-1 io n-2 -3 s k-1 ill s, -4 w r-2 i tt-1 en ,-1 o r-1 a l -1 an d-2 -1 li s t-1 eni-3 n g b7 Computer Literacy -1b7 Sel f c-1 o-3 n f-1 iden c-3 e , s-1 e-4 l f -1 di s-3 c-1 iplin e & s-1 el f r-1 el-2 i-1 an ce-2 (-1 independen t -4 w-1 o-2 r k-1 ing) b7 C r-1 ea t-1 i-3 v-1 i t-3 y , -1 inno-3 v-1 a t-1 io n & -2 i-1 ndependen t-1 t-1 h-2 i-3 n k-1 ing b7 Abili t y-2 t o -1 p r-2 i-1 o r-1 i t-1 i se-2 t-1 a-3 s ks-2 -1 an d t-1 i me-4 m-1 an-3 a g-1 e m-1 e-3 n t -1b7 P r-1 e s-1 en t-3 a t-1 io n -3 s k-1 ill s

Module Structure

Activity Total Hours
Practicals (FT) 48.00
Assessment (FT) 18.00
Lectures (FT) 12.00
Independent Learning (FT) 122.00

Assessment Methods

Component Duration Weighting Threshold Description
Coursework 1 n/a 100.00 40% Final Coursework Submission