SHE Level 2
SCQF Credit Points 20.00
ECTS Credit Points 10.00
Module Code M2W225651
Module Leader Roland Walker
School School of Computing, Engineering and Built Environment
Subject Applied Computer Games
  • A (September start)

Pre-Requisite Knowledge

Introduction to 3D Modelling or Equivalent

Summary of Content

This module provides the student with the skills to UV map and create textures for their 3D creations. This module will explore the latest texturing methods using game and vfx industry standard software and techniques. Students will explore the underlying principles of how textures interact with cg lighting and how they help define material shading properties. Students will also explore how to create materials in different software and gain an understanding of procedural texturing methods in order to create digital 3d assets that can be transferred between software.


- Comprehensive exploration of UV Interface, terminology and tools and workflows for organic and hard surface models - Texture creation using traditional, poly painting and procedural methods - Photogrammetry - Various different map types that control material properties in PBR pipeline - Shading models using HDR lighting and materials - Exporting textures and shaders

Learning Outcomes

On successful completion of this module the student should be able to:1. Define and create appropriate UVs for different model types2. Evaluate the appropriate type of texturing technique for different applications3. Evaluate the fundamental principles of how textures control material shading properties and create suitable textures for this purpose.4. Demonstrate knowledge of how to create accurate materials for different surface types.

Teaching / Learning Strategy

The University 'Strategy for Learning' documentation has informed the learning and teaching strategy for this module. The course will be presented as a programme of lectures and associated practical lab work. Students are encouraged to develop their planning and organisational skills throughout the course, to further enhance their creative and technical skills through practice and to improve communication skills through oral presentations, group based discussions and critique sessions. Tutorials and laboratory exercises will help students develop their technical skills using industry standard tools, workflows and software. The learning strategy revolves around improving students skills through practice and application of theoretical knowledge. Lectures, lab exercises and video tutorials will be digitally made available for the students on GCU Learn. Additional online digital video material will enhance support via GCU Learn and encourage flexible student learning and encourage students to engage with alternative digital resources. Student will receive formative feedback throughout the programme, and are encouraged to engage in dialogue with peers and with the lecturing staff. Further summative feedback and grades will be provided for the coursework assignment undertaken as part of the module.

Indicative Reading

-567 Books and articles: Murdoch, K (2018), Autodesk Maya 2018 Basics Guide Chan, A , Diez, D, Hobbs, B et al, (2017) Sketching from the Imagination Characters Lammers, K (2013) Unity Shaders and Effects Cookbook

Transferrable Skills

By the end of this module students will have gained competence in the following key areas: -360b7 Critical thinking and problem solving -2b7 C r-2 i t-2 i c-1 a l -1 ana-2 l-3 y s-2 is -1b7 Co mm-1 uni c-1 a t-1 io n-2 -3 s k-1 ill s, -4 w r-2 i tt-1 en ,-1 o r-1 a l -1 an d-2 -1 li s t-1 eni-3 n g b7 Computer Literacy -1b7 Sel f c-1 o-3 n f-1 iden c-3 e , s-1 e-4 l f -1 di s-3 c-1 iplin e & s-1 el f r-1 el-2 i-1 an ce-2 (-1 independen t -4 w-1 o-2 r k-1 ing) b7 C r-1 ea t-1 i-3 v-1 i t-3 y , -1 inno-3 v-1 a t-1 io n & -2 i-1 ndependen t-1 t-1 h-2 i-3 n k-1 ing b7 Abili t y-2 t o -1 p r-2 i-1 o r-1 i t-1 i se-2 t-1 a-3 s ks-2 -1 an d t-1 i me-4 m-1 an-3 a g-1 e m-1 e-3 n t -1b7 P r-1 e s-1 en t-3 a t-1 io n -3 s k-1 ill s

Module Structure

Activity Total Hours
Assessment (FT) 18.00
Practicals (FT) 48.00
Independent Learning (FT) 122.00
Lectures (FT) 12.00

Assessment Methods

Component Duration Weighting Threshold Description
Coursework 1 n/a 100.00 40% Digital Folio/Presentation of 3D Modelling/Sculpting