SHE Level 2
SCQF Credit Points 20.00
ECTS Credit Points 10.00
Module Code M2I326727
Module Leader James Paterson
School School of Computing, Engineering and Built Environment
Subject Computing
  • A (September start)

Summary of Content

This module will provide an introduction to the principles and practice of object-oriented programming. It will also introduce the process of developing programs using an appropriate high level object-oriented programming language. It will enable students to develop and test a software solution given a simple set of program requirements. The student will be introduced to the fundamental concepts of object-oriented programming, the basic practical knowledge and skills required to implement programs and a range of program development and testing techniques and practices. The percentage of Work Based Learning for this module, as represented by the proportion of the Activity Types which take place off campus, is 80%. The percentage of Work Based Assessment for this module is 10%.


Object-oriented programming concepts - Classes and Objects - Object interaction - Fields - Constructors - Encapsulation - Methods, parameters and messages - Scope and access modifiers - Static methods and variables - Class hierarchies and inheritance - Interfaces - Polymorphism Program Implementation - Data types - Casting and type conversion - Variables, operators and expressions - Selection and Iteration - Arrays - Simple exception handling - Formatting I/O including simple file I/O - Validating input from untrusted sources - Handling overflow and underflow - Building graphical user interfaces Program Development Techniques - Problem solving and algorithm design - Implementing a conceptual model - Updating existing software - Program testing and debugging - Unit testing and refactoring - Documenting classes - Finding appropriate library classes from documentation - Using appropriate library classes in own programs - Simple secure and robust coding practices - Command line compilation and running - Use of an Integrated Development Environment

Learning Outcomes

On successful completion of this module the student should be able to:1.Describe the fundamental principles of object-oriented programming2.Demonstrate an understanding of the data types, control structures and object-oriented features provided by modern object-oriented languages 3.Develop and test an object-oriented program making use of standard class libraries 4.Employ basic secure and robust coding practices

Teaching / Learning Strategy

Work based Education aims to maximise the direct and digitally mediated contact time with students by practicing teaching and learning strategies that use authentic work based scenarios and encourage action learning, enquiry based learning, problem based learning and peer learning. All these approaches aim to directly involve the students in the process of learning and to encourage sharing of learning between students. The module team will determine the level and accuracy of knowledge acquisition at key points in the delivery, inputting when necessary either directly or with the support of external experts who will add to the authenticity, the credibility and application of the education and learning in the workplace.? The university 'Strategy for Learning' documentation has informed the learning and teaching strategy for this module. in the form of online presentations. Students will engage with practical programming and tutorial activities including during sessions on campus which will allow students to discuss key concepts and issues with peers and with instructors. Students will be expected to undertake a significant level of independent study within the workplace, including practical activities, and links will be provided to appropriate external material such as podcasts, MOOCs, videos and literature to supplement the module content. Students will also be encouraged to reflect upon the theoretical learning within the work place and the application of newly learned concepts to the work environment. Assessment will take place continuously throughout the module in the form of a number of practical assignments, and a range of quizzes and tests, allowing students to receive feedback and gain confidence in their programming skills and knowledge as they progress. Peer learning will be encouraged through the use of collaborative tools such as Peerwise.

Indicative Reading

Objects First with Java: A Practical Introduction Using BlueJ, 6th Edition, by David J. Barnes and Michael Kolling, Pearson, 2017 Java: A Beginner's Guide, 8th Edition by Herbert Schildt, McGraw-Hill, 2018 Studying Programming by Sally Fincher, Palgrave Study Guides, 2006

Transferrable Skills

By the end of this module students will have gained competence in the following key areas: Specialist knowledge and application Critical thinking and problem solving Critical analysis Communication skills, written, oral and listening Numeracy Computer literacy Self confidence, self discipline & self reliance (independent working) Awareness of strengths and weaknesses Creativity, innovation & independent thinking Ability to prioritise tasks and time management

Module Structure

Activity Total Hours
Assessment (FT) 20.00
Tutorials (FT) 12.00
Practicals (FT) 24.00
Independent Learning (FT) 120.00
Lectures (FT) 24.00

Assessment Methods

Component Duration Weighting Threshold Description
Course Work 01 n/a 50.00 35% Practical programming exercises
Course Work 02 n/a 50.00 35% Continuous assessment, e.g. quizzes, class tests