SHE Level 1
SCQF Credit Points 20.00
ECTS Credit Points 10.00
Module Code M1W622964
Module Leader n/a
School School of Computing, Engineering and Built Environment
Subject Applied Computer Games
  • B (January start)

Summary of Content

This module introduces the key principles, processes and techniques involved in creating an animation sequence, especially 2D animation. Students will explore historical and contemporary developments in animation practice. Students will apply knowledge gained in the design and plan of a character and short animation sequence. They will explore and practice animation techniques using appropriate time based software packages.


Key Animation Techniques: Frame by frame, Keyframing/Tweening, Morphing, Use of Layers, Motion/Dynamics, Timing/Easing, Lip Synching, Visemes/Phonemes, Anthropomorphism, character development Key Principles: Disney's 12 principles of Animation Types of Animation: Cut-out, Stop frame/stop motion, Cel, Drawn, Rotoscoping, Digital, Hybird/Mixed Media Production Processes: conceptualisation, scriptwriting, storyboarding, sets and backgrounds, shot classification/framing techniques (film grammar), character development, audio synchronisation, animatic Animation Practice: History of Animation and Contemporary Animation Range of purposes : Film, TV, Web, advertising, educational/informative, interactive, conceptual

Learning Outcomes

On completion of this module, students should be able to:1. Describe and apply key principles and a range of techniques used in 2D animation 2. Demonstrate knowledge of animation history, animation types and production processes3. Design and plan short animated sequence4. Evaluate examples of animation practice for a range of purposes and audiences

Teaching / Learning Strategy

-46 The University 'Strategy for Learning' documentation has informed the learning and teaching strategy for this module. The module material will be introduced through lectures, while practical exercises will be offered to students for sessions in digital design studios equipped with industry standard software. Seminars will be used to review students' work in group and peer feedback sessions and help clarify and elaborate on both the lecture material and the practical exercises. Full use will be made of GCU Learn to provide lecture-based and related study materials, along with sample solutions of practical exercises, thus encouraging the development of independent learning and allowing self-reflective feedback on student performance. Staff-based feedback on student performance for submitted work will be provided in line with the University feedback policy, with summative feedback and grades on the coursework assessment utilising GCU Learn. The additional interactive discussion features of GCU Learn may be utilised, as appropriate to the module, to stimulate independent and flexible student learning outwith scheduled class time. Practice based exercises in digital media studios will include group interaction and individual practice in animation production techniques. In the studio environment, students will be expected to meet interim deadlines for design and planning and share their digital practice with peers. Individual independent study, practice, and directed learning will be utilised. Formative tasks, tutor/peer critiques are integrated into the learning process. Lectures require A/V projection equipment for PC, DVD, video display and internet access.

Indicative Reading

Recommended: Wells, P (2006) The Fundamentals of Animation, AVA Academic ISBN 978-2-940373-70-3 Wells, P (2009) Understanding Animation, AVA Academic ISBN 978-0415397-30-8 Chong, A (2007) Digital Animation, Basics Animation 02 (AVA Academic ISBN 978-2-940373-56-7 Williams, R (2001) The Animator's Survival Kit Faber & Faber ISBN 0-571-20228-4 Background Wells, P, (2007) Scriptwriting, Basics Animation 01 AVA Academic ISBN 978-2-940373-16-1 Wells, P, (2008) Drawing for Animation, Basics Animation 03 AVA Academic ISBN 978-2-940373-70-3 Jones, Kely, Rosson, Wolfe (2007) Foundation Flash Cartoon Animation, Friends of Ed ISBN 978-1-59059-912-9 Shaw, (2008) Stop Motion: Craft Skills for Model Animation (Focal Press Visual Effects and Animation) DVDs in library: The Triplets of Belleville (2003) Waltz with Bashir (2008) Persepolis (2008) Spirited Away (2001) British Animation Awards DVDs can be borrowed from library Online magazine for all aspects of computer arts including animation British Film Institute British Animation Awards

Transferrable Skills

D1 Specialist knowledge and application D2 Critical thinking and problem solving D3 Critical analysis D4 Communication skills, written, oral and listening D6 Effective information retrieval and research skills D7 Computer literacy D8 Self confidence, self discipline & self reliance (independent working) D9 Awareness of strengths and weaknesses D10 Creativity, innovation & independent thinking

Module Structure

Activity Total Hours
Seminars (FT) 12.00
Assessment (FT) 18.00
Lectures (FT) 12.00
Independent Learning (FT) 122.00
Practicals (FT) 36.00

Assessment Methods

Component Duration Weighting Threshold Description
Coursework 2 n/a 30.00 35% Report (750 words)
Coursework 1 n/a 70.00 35% Digital Folio including animation