SHE Level 1
SCQF Credit Points 20.00
ECTS Credit Points 10.00
Module Code M1W225628
Module Leader Philip Orme
School School of Computing, Engineering and Built Environment
Subject Applied Computer Games
  • B (January start)

Summary of Content

This module introduces the student to the key concepts of 3D modelling techniques required to create assets for 3D applications. Students will gain practical software skills required to produce 3D content and learn basic production pipelines and techniques in the field of 3D modelling. Students will be introduced to basic 3D modelling and the necessary pipelines and workflows required to create the assets. Students will gain an understanding of the current and potential application and use of 3D Computer Generated Imagery (CGI).


The teaching syllabus will cover the following areas: - Hardware considerations for creating 3D imagery, models and animation. Pre-production design workflow process: Concept storyboard creation and project planning. Production of design assets including sketches and reference materials. Computer modelling: Introduction to solid modelling techniques. Creation of 3D rendered images of student models. Basic modelling tools and techniques. Polygonal surfaces. Lofted b-spline curves. Surface mesh smoothing. Basic mesh optimisation techniques. UV mapping and basic lighting rigs. Production of 3D renders for presentation purposes. 3D scene management and optimising for high resolution rendered output. Fundamentals of lighting and rendering techniques. Fundamentals of material and texture mapping. Introduction to basic 3D key frame animation. 3D visualisation as a design tool.

Learning Outcomes

On successful completion of this module, students should be able to:1. Research and develop an appropriate solution to a design brief to create a rendered virtual 3D model from a 2D concept design. 2. Identify and demonstrate an understanding of different pre-production techniques associated with the creation of 3D content for a typical commercial 3D Visualisation and animation. 3. Apply a range of 3D modelling techniques to produce digital assets with attention to topology, form, lighting and materials using appropriate techniques. 4. Demonstrate knowledge and understanding of current developments in 3D applications. 5. Demonstrate an ability to creatively problem solve design issues related to asset production. 6. Demonstrate awareness and reflect on own work.

Teaching / Learning Strategy

The University 'Strategy for Learning' documentation has informed the learning and teaching strategy for this module. The course will be presented as a programme of lectures supported by tutorials and associated practical lab work. Students are directed to planning skills throughout the course, further enhance their creative and technical skills through practise and improve communication skills through oral presentations, group based discussions and critique sessions. Tutorials and laboratory exercises will help students develop their technical skills using industry standard tools and improve techniques through practise. Practice based lab sessions will further explain, elaborate and put in to practise certain concepts covered in the lecture material. Lectures, lab exercises and other learning material including video tutorials will be made available for the students on GCU Learn. Student will receive formative feedback throughout the programme, further feedback and grades will be provided for the coursework assignment undertaken as part of the module. Additional online digital video material will enhance support via GCULearn and encourage flexible student learning and encourage students to engage with digital resources.

Indicative Reading

-567 Essential Reading: Palmer, Todd (2015) Mastering Autodesk Maya 2016: Autodesk Official Press ISBN-10: 1119059828 Gahan, A., 3DS Max modelling for games: insider's guide to game character, vehicle, and environment modelling (2009) ISBN: 9780240815824 -567 Recommended Reading Reatner, P., (2003) "3-D Human Modeling and Animation", Wiley, ISBN 0471215481 Kerlow, I., "The Art of 3D" 2000, Wiley, ISBN 047136004 Demers. Owen, Birn, Jeremy, (2006) "Digital Lighting and Rendering", New Riders Press, ISBN 1562059548 Su, Guan-Ming, (2013) "3D visual communications" John Wiley and Sons. ISBN: 9781119960706

Transferrable Skills

By the end of this module students will have gained competence in the following key areas: Specialist knowledge and application. Critical thinking and problem solving. Critical analysis. Communication skills, written, oral and listening. Effective information retrieval and research skills. Computer literacy. Self confidence, self discipline & self reliance (independent working). Awareness of strengths and weaknesses. Creativity, innovation & independent thinking. Ability to prioritise tasks and time management. Presentation skills.

Module Structure

Activity Total Hours
Independent Learning (FT) 122.00
Assessment (FT) 18.00
Lectures (FT) 12.00
Practicals (FT) 48.00

Assessment Methods

Component Duration Weighting Threshold Description
Coursework 1 n/a 100.00 40% Final Project submission