FUNDAMENTALS OF 3D MODELLING

SHE Level 1
SCQF Credit Points 20.00
ECTS Credit Points 10.00
Module Code M1W222963
Module Leader Philip Orme
School School of Computing, Engineering and Built Environment
Subject Applied Computer Games
Trimester
  • B (January start)

Summary of Content

This module introduces the student to the fundamentals of 3D modelling techniques to create images and animations for 3D applications. Students will gain practical software skills required to produce 3D content and learn basic animation techniques. Students will explore appropriate modelling, lighting, materials and rendering techniques to create a range of 3D imagery and simple animation. Students will gain an understanding of the current and potential application and use of 3D Computer Generated Imagery (CGI).

Syllabus

The syllabus will cover the following areas: Hardware considerations for creating 3D imagery, models and animation. Pre-production design workflow process: Concept storyboard creation and project planning. Production of design assets including sketches and reference materials. Computer modelling: Introduction to solid modelling techniques. Creation of 3D rendered images of student models. Basic modelling tools and techniques. Boolean combinatorial shapes, Polygonal surfaces. Lofted b-spline curves. Surface mesh smoothing UV mapping and basic lighting rigs. Production of 3D still images for presentation purposes. 3D scene management and optimising for high resolution rendered output. Fundamentals of lighting and rendering techniques. Fundamentals of material and texture mapping. Introduction to basic 3D key frame animation. 3D visualisation as a design tool.

Learning Outcomes

On completion of this module the student should be able to:Research and develop an appropriate solution to a design brief to create a rendered virtual 3D model from a 2D concept design.Identify and demonstrate an understanding of different pre-production techniques associated with the creation of 3D content for a typical commercial 3D Visualisation and animation.Apply a range of techniques to produce 3D model assets with attention to topology, form, lighting and materials using appropriate techniques. Demonstrate knowledge and understanding of current developments in 3D applications.

Teaching / Learning Strategy

The University 'Strategy for Learning' documentation has informed the learning and teaching strategy for this module. The course will be presented as a programme of lectures supported by tutorials and associated practical lab work. Students are directed to planning skills throughout the course, further enhance their creative and technical skills through practise and improve communication skills through oral presentations, group based discussions and critique sessions. Tutorials and laboratory exercises will help students develop their technical skills using industry standard tools and improve techniques through practise. Will further explain, elaborate and put in to practise certain concepts covered in the lecture material. Lectures, lab exercises and other learning material including video tutorials will be made available for the students on GCU Learn. Student will receive formative feedback throughout the programme, further feedback and grades will be provided for the coursework assignment undertaken as part of the module. Additional online digital video material will enhance support via GCULearn and encourage flexible student learning and encourage students to engage with digital resources.

Indicative Reading

Kerlow. Issac, "The Art of 3D" 2000, Wiley, ISBN 047136004 Demers. Owen, "Digital Texturing and Painting" 2001, New Riders Press, ISBN 0735709181 Birn. Jeremy, "Digital Lighting and Rendering" 2006, New Riders Press, ISBN 1562059548 Livny. Boaz, "mental ray for Maya, 3ds Max, and XSI" 2007, Sybex, ISBN 0470008547 Steen, Joep van der, "Rendering with mental ray and 3ds Max" Focal Press.2010. ISBN:9780240812373 Su, Guan-Ming, "3D visual communications" John Wiley and Sons,2013. ISBN: 9781119960706 Online resources http:// http://www.digitaltutors.com/11/index.php http://area.autodesk.com http://www.tutorialized.com

Transferrable Skills

b7 Specialist knowledge and application b7 Critical thinking and problem solving b7 Communication skills, written, oral and listening b7 Effective information retrieval and research skills b7 Computer literacy b7 Self confidence, self discipline & self reliance (independent working) b7 Awareness of strengths and weaknesses b7 Creativity, innovation & independent thinking b7 Ability to prioritise tasks and time management b7 Interpersonal skills, team working and leadership b7 Presentation skills b7 Commercial awareness

Module Structure

Activity Total Hours
Lectures (FT) 12.00
Practicals (FT) 48.00
Independent Learning (FT) 122.00
Assessment (FT) 18.00

Assessment Methods

Component Duration Weighting Threshold Description
Coursework 1 n/a 100.00 40% Final Coursework submission