SHE Level 1
SCQF Credit Points 20.00
ECTS Credit Points 10.00
Module Code M1I625627
Module Leader Philip Orme
School School of Computing, Engineering and Built Environment
Subject Applied Computer Games
  • A (September start)

Summary of Content

This module introduces and develops the concepts and practices of concept art design creation for games. From initially building confidence in mark making the module continues with the development of prerequisite drawing skills and industry standard techniques necessary for the creation of games concept art. A number of project briefs, studio sessions and seminars will combine to deliver a variety of experiences using different media and both digital and traditional methods of concept art creation. The scope and pace of the module is such that students are encouraged to develop new abilities as well as enhance existing skillsets.


The module develops confidence in the process of mark making, visualisation, creative thinking process, preparation and development of personal ideas through sketch books and other communication techniques to aid the design process. Drawing methods: freehand sketching, observation/life drawing, imaginative drawing, experimentation, flow/accuracy, concept sketching, digital painting and sketching Design Tasks: Storyboarding/Sequencing, Layout design, character design, world building, prop design Conveying Properties: Shade, Tone, Space, Volume, Weight, Balance, 2D, 3D, Perspective, Proportion Composition, Presentation Techniques

Learning Outcomes

On successful completion of this module, students should be able to:1. Practice a range of media and methods to create a portfolio of concept art pieces. 2. Select and apply appropriate drawing media and methods to create a range of concept art for games. 3. Demonstrate the ability to produce drawings from life or imagination conveying good composition, anatomy and awareness of genre/ target market. 4. Demonstrate the development of creative thinking and ideas through sketching and visual communication/ experimentation.5. Demonstrate awareness and reflect on own work. Demonstrate an understanding of editing work and selecting for presentation.

Teaching / Learning Strategy

The University 'Strategy for Learning' documentation has informed the learning and teaching strategy for this module. The module material will be introduced through seminars and practical exercises in concept art production. Tutorials will be used to help explain and elaborate on both the seminar material and the practical exercises. Full use will be made of GCU Learn to provide related study materials and information dissemination. Students will be encouraged to develop independent learning skills and self-reflective feedback on their own performance. Staff-based feedback on student performance for submitted work will be provided in line with the University feedback policy, with summative feedback and grades on the coursework assessment utilising GCU Learn. The additional interactive discussion features of GCU Learn may be utilised, as appropriate to the module, to stimulate independent and flexible student learning outwith scheduled class time. Studio based, the module uses experiential/action learning with students encouraged to engage and reflect on both their own work, and the work of others. A short series of workshops will introduce drawing practice for concept art creation and further sessions will be used to develop personal creative skills. Regular Studio feedback and class critique provide a backdrop for reflection and development of critical analysis.

Indicative Reading

-567 Essential Reading: Mattescue, Mike, Force: Character Design from Life Drawing (2007) ISBN: 9780240809939 Wells, P, (2008) Drawing for Animation, Basics Animation 03 AVA Academic ISBN 978-2-940373-70-3 -567 Recommended Reading New, Jennifer, (2005) Drawing from Life: The Journal as Art. ISBN 9781568984452 Husband, R., (2013) Quick Sketching with Ron Husband ISBN: 9780415823340 Baskinger, William Bardel Drawing Ideas, (2013) ISBN: 9780385344623 Pipes, A. (2007), Drawing for Design ISBM 9781856695336

Transferrable Skills

By the end of this module students will have gained competence in the following key areas: Specialist knowledge and application Critical thinking and problem solving Critical analysis Communication skills, written, oral and listening Effective information retrieval and research skills Computer literacy Self confidence, self discipline & self reliance (independent working) Awareness of strengths and weaknesses Creativity, innovation & independent thinking Appreciating and desiring the need for continuing professional development Ability to prioritise tasks and time management Presentation skills.

Module Structure

Activity Total Hours
Assessment (FT) 20.00
Practicals (FT) 48.00
Independent Learning (FT) 120.00
Lectures (FT) 12.00

Assessment Methods

Component Duration Weighting Threshold Description
Coursework 1 n/a 100.00 40% Practical Assignment