SHE Level 1
SCQF Credit Points 20.00
ECTS Credit Points 10.00
Module Code M1I324176
Module Leader Peter Barrie
School School of Computing, Engineering and Built Environment
Subject Computing
  • C (May start)
  • A (September start)
  • B (January start)

Summary of Content

The module offers students the opportunity to develop a solution to a realistic problem relevant to the domain of the student's programme of study and appropriate to the student's level of study. It will involve the utilisation of the knowledge and skills developed throughout the student's current level of study in producing an appropriate solution. The emphasis of this module is on: understanding the contribution which digital technologies and skills relevant to the student's area of study are making to current global business and society, and how these are changing and developing; understanding the development lifecycle practiced by professionals in their area of study (e.g. the software application development lifecycle and its constituent parts; the game development process); gaining an insight into the organisational structures and business functions within which the modern professional associated with their intended career pathway are likely to operate, and their possible roles. Students are also introduced to behaviours and issues associated with the contemporary, local and global workplace, the changing nature of work and working practices, and how individuals function either as part of an organisational workforce, or as self employed professionals. The balance of activities will depend on the specific objectives of the project and problem set. The focus for most activities is a group-based project and the work completed within this module by an individual student will require the student to work with other students following the same module. At this programme level the group are expected to follow a given project plan and its constituent processes and activities under direct supervision from a module tutor and work in a self motivated way within defined schedules. Students are expected to develop confidence in their ability to work with others on analysing and creatively solving problems, and evaluating their work within the context of the original project requirement. This module will ground students in team building and team working skills, and the use of reflective practices to support personal and professional development. The primary assessable outcome of the project will be an artefact appropriate to the problem set, developed through significant coordinated practical work, together with supporting documentation.


The Individual at Work -360b7 Team working -360b7 Time management b7 Independent working and self-reliance b7 Communication skills b7 Presentation skills b7 Personal reflection and review Work and the Workplace -360b7 The 21st Century Workplace -360b7 Professional practices and life cycles b7 Enterprise and organisational types and structures b7 Business functions b7 Corporate values and responsibilities b7 Diversity at work and mobility considerations Digital Technologies and Society -360b7 Digital Enterprise, Digital Culture and Digital Society b7 Case Studies b7 Trends and Developments Introduction to Careers and Employability -360b7 Careers profiles and pathways -360b7 Graduate Attributes and Enhancing Employability b7 Careers information sources and resources b7 Guest external speakers and Guru seminars from industry practitioners and employers

Learning Outcomes

On completion of this module, students should be able to:1) Use relevant defining technical and enabling soft skills to follow a project plan and appropriate lifecycle process within a team based environment to solve a problem relevant to the programme of study.2) Develop an understanding of the structure, function and operation of the modern workplace, the opportunities and roles available to graduates of their programme of study, and technical and transferable skills required for success.3) Demonstrate an awareness of how digital technologies and know how relevant to the student's programme of study interact with business, society, and culture.4) Utilise reflective practices to support personal and professional development and demonstrate the ability to effectively communicate in both written and oral form.

Teaching / Learning Strategy

The University 'Strategy for Learning' documentation has informed the learning and teaching strategy for this module. The course material and overall project guidance approach will be introduced through seminars/workshops. The tutorials will be used as project supervision, monitoring and support sessions with each individual project group, and for the explanation and elaboration of seminar material and overall project guidance and support. A significant portion of the student's independent learning is expected to be spent in group based situations developing elements of the problem solution. Full use will be made of GCU Learn to provide Lecture-based and related study materials, along with sample solutions of Tutorial and Laboratory exercises, thus encouraging the development of independent learning and allowing self-reflective feedback on student performance. Staff-based feedback on student performance for submitted work will be provided in line with the University feedback policy, with summative feedback and grades on the coursework assessment utilising GCU Learn. The additional interactive discussion features of GCU Learn will be utilised, as appropriate to the module, to stimulate independent and flexible student learning outwith scheduled class time. Students registered on part-time programmes may use elements of work-related activity to underpin the learning on this module. To support part-time students in undertaking group activities use will be made of GCULearn to provide study materials. Additionally the interactive features of GCULearn will be utilised to support group learning outwith scheduled class time. GCULearn facilitates group interaction through discussion forum, file sharing, blogs, wikis and journals. Students will also be encouraged to make appropriate use of social media and collaboration tools.

Indicative Reading

Moon J Making Groups Work (Student Edition), Higher Education Academy Subject Centre for Education West M (2004) Effective Team working, BPS Blackwell Moran (2005) Career Builders Toolkit, Cisco Press Prospects Web Site: Inside Careers guide to the IT profession: (via) E-Skills Sector Skills Council Careers: Braton, J., Sawchuk, P., Forshaw, C., Callinan, M. & Corbet, M. (2010) Work and Organisation Behaviour, Palgrave Macmillan Burns, P. (2008) Corporate Entrepreneurship: Building an Entrepreneurial Organisation, Palgrave MacMillan CBI / Universities UK (2009) Future Fit - Preparing Graduates for the World of Work, CBI Cottrell, S (2010) Study Skills for Success. The Personal Development Planning Handbook, Palgrave Macmillan Hind, D.W.G (2005) Employability Skills, Business Education Publishers Mullins, L.J. (2011) Management and Organisational Behaviour, 9th edition, Prentice Hall Noon, M & Blyton, P (2007) The Realties of Work, Palgrave MacMillan

Transferrable Skills

D2 Critical thinking and problem solving. D4 Communication skills, written, oral and listening. D6 Effective Information retrieval and research skills. D7 Computer literacy. D8 Self confidence, self discipline & self reliance (independent working). D9 Awareness of strengths and weaknesses. D12 Appreciating and desiring the need for continuing professional development D13 Reliability, integrity, honesty and ethical awareness D15 Ability to prioritise tasks and time management (organising and planning work). D16 Interpersonal skills, team working and leadership. D17 Presentation skills. D18 Commercial awareness (Narrative)

Module Structure

Activity Total Hours
Assessment (FT) 18.00
Independent Learning (FT) 122.00
Seminars (FT) 24.00
Tutorials (FT) 36.00

Assessment Methods

Component Duration Weighting Threshold Description
Coursework 3 n/a 10.00 35% Group Presentation
Coursework 2 n/a 20.00 35% Individual Reflective Report (1500 words)
Coursework 1 n/a 70.00 35% Project Artefact and Group Project Report (3000 words)