3D PRODUCTION FOR VIRTUAL REALITY

SHE Level 5
SCQF Credit Points 15.00
ECTS Credit Points 7.50
Module Code MMI126424
Module Leader Fred Birse
School School of Computing, Engineering and Built Environment
Subject Applied Computer Games
Trimester
  • B (January start)

Pre-Requisite Knowledge

Standard Programme Entry Requirements

Summary of Content

This module provides the student with an opportunity to explore three dimensional scanning, three dimensional computer aided prototype development, virtual, augmented and mixed reality application development with respect to specific industries. Students will gain an understanding of how their academic studies relate to current industrial practice and how the skills they have acquired in their named programme might be applied. The module is designed to enable students to gain an insight into best practice in their field with reference to current technologies, workflow and production methods. Where appropriate, external guest lectures will provide specific industry content. This module should also provide an opportunity for the students to explore and evaluate emerging technologies which may be employed within, or form a research topic for their MSc dissertation project. Students will investigate and demonstrate knowledge of a range of digital media tools and techniques for the promotion of skills within real and virtual worlds. Critical analysis of emerging three dimensional scanning and digital production techniques, tools and applications.

Syllabus

3D data acquisition and object reconstruction techniques:- Photogrammetry LIDAR - Light Detection and Ranging Structured Light Scanning 3D printing techniques such as Selective Laser Sintering, Stereo lithography, Fused Deposition Modelling Computer Aided Machining Real time 3D game engine technology Augmented Reality Virtual Reality Mixed Reality Software and systems

Learning Outcomes

On completion of this module the student should be able to:1. Identify appropriate digital scanning processes, workflows and technologies for acquiring accurate three dimensional data from real world artefacts. 2. Demonstrate an understanding of current technologies with respect to creation of virtual, augmented and or mixed reality applications for use in relevant industries.3. Prepare a digital three dimensional model for synthesis using appropriate computer aided fabrication techniques. 4. Demonstrate an understanding of manipulating, optimising and managing large three dimensional digital datasets.

Teaching / Learning Strategy

The University 'Strategy for Learning' documentation has informed the learning and teaching strategy for this module. Lectures will cover the theoretical principles underpinning the module referring to case studies where approrpriate. Directed learning activities will be used to allow students to explore the underpinning technologies and techniques in greater depth at their own pace. Practical exercises will take place to provide opportunities for students to explore technologies in a real world environment. The pass mark for the module is set at 50%

Indicative Reading

From Additive Manufacturing to 3D/4D Printing Jean-Claude Andre9 Publisher: Wiley-ISTE November 2017 ISBN: 9781786301192 Mastering 3D Printing Joan Horvath Publisher: Apress September 2014 ISBN: 9781484200254 Augmented Reality for Developers Krystian Babilinski, Jonathan Linowes Publisher: Packt Publishing October 2017 ISBN: 9781787286436 Unity 2018 Augmented Reality Projects Jesse Glover Publisher: Packt Publishing July 2018 ISBN: 9781788838764 Production Pipeline Fundamentals for Film and Games Renee Dunlop Publisher: Focal Press February 2014 ISBN: 9781317936220 Virtual World Design Ann Latham Cudworth Publisher: A K Peters/CRC Press July 2014 ISBN: 9781466579668 Integrating 3D Modeling, Photogrammetry and Design Foster, Shaun. Halbstein, David Publisher: Springer July 2014 ISBN 978-1-4471-6329-9 Unreal for Mobile and Standalone VR: Create Professional VR Apps Without Coding Cornel Hillmann Publisher: Apress April 2019 ISBN: 9781484243602 Unreal Engine 4 for Design Visualization: Developing Stunning Interactive Visualizations, Animations, and Renderings Tom Shannon Publisher: Addison-Wesley Professional August 2017 ISBN: 9780134680767

Transferrable Skills

C&IT skills Analytical and evaluative skills Ability to reflect Commercial awareness Independence Presentation skills Design and creative skills Research and investigative skills Problem solving skills Visual communication skills Project planning Analytical thought Critical evaluation Interpersonal skills Time-Management

Module Structure

Activity Total Hours
Tutorials (FT) 30.00
Lectures (FT) 6.00
Independent Learning (FT) 100.00
Assessment (FT) 14.00

Assessment Methods

Component Duration Weighting Threshold Description
CW1 n/a 100.00 50% Develop a digital portfolio using a selection from 3D printing, VR, AR or digital 3D scanning methods