ADVANCED RENDERING TECHNIQUES
SHE Level | 4 |
SCQF Credit Points | 20.00 |
ECTS Credit Points | 10.00 |
Module Code | MHW213189 |
Module Leader | Edward Horn |
School | School of Computing, Engineering and Built Environment |
Subject | Applied Computer Games |
Trimester |
|
Pre-Requisite Knowledge
SECC307 Lighting and Rendering for 3D or equivalent
Summary of Content
This module provides the student with an opportunity to explore how advanced materials, shaders and lighting techniques can be implemented within the 3D production workflow. Students will study advanced lighting and rendering techniques including high dynamic range image based lighting. Students will also explore the Direct3D high level shader language and the creation of textures for real time display.
Syllabus
The syllabus will cover the following areas: Creation of materials and textures with respect to colour, specular highlights, transparency, luminosity, bump texture and other mapping techniques. HDRI image based lighting techniques. Normal mapping techniques for simulating detail. Ambient Occlusion shader techniques. Writing HLSL based shaders. Texture baking for lighting and shadow. Global Illumination and Radiosity techniques.
Learning Outcomes
On completion of this module, students should be able to:Research and investigate advanced texture and materials for application within 3D computer modelling. Demonstrate an understanding of the process and workflow for lighting a 3D scene using HDR image based lighting.Demonstrate an understanding of how to create HDR images.Demonstrate knowledge and understanding of Direct3D material shading and rendering techniques.Critically analyse current developments in 3D shader technologies.Create rendered 3D images showing a range of advanced rendering and lighting techniques.Create a folio of evidence of rendered 3D lighting techniques.
Teaching / Learning Strategy
Individual projects will be used in addition to lectures, tutorials and laboratory work. Assessment will consist of 1 coursework: Final Project Submission 100%
Indicative Reading
Recommended: Digital Lighting and Rendering. Birn, Jeremy. (2000) ISBN 1562059548 Practical HDRI. Howard. Jack, Rocky Nook. (2008) ISBN13 9781933952321 Essential CG Lighting Techniques with 3ds Max. Brooker, Darren. (2008) ISBN: 9780240521176 A Practical Guide to Stage Lighting. Shelley, Steven Louis. (2001) ISBN: 978-0240803531 Digital Compositing for Film and Video. Wright, Steve. (2006) ISBN: 9780240807607 Light: Science and Magic - An Introduction to Photographic Lighting. Hunter, Fil et al. (2007) ISBN: 9780240808192
Transferrable Skills
Design and creative skills Research and investigative skills Problem solving skills Visual communication skills Project planning IT Skills
Module Structure
Activity | Total Hours |
---|---|
Practicals (FT) | 24.00 |
Independent Learning (FT) | 144.00 |
Lectures (FT) | 12.00 |
Assessment (FT) | 20.00 |
Assessment Methods
Component | Duration | Weighting | Threshold | Description |
---|---|---|---|---|
Coursework | 0.00 | 100.00 | 40% | class work culminating in final assessment |