GCU's Computer Games programmes aim to produce graduates with the right mix of practical skills and technical knowledge to enter the computer games industry.
We have excellent studio facilities including HD Video Production Suite, Art Studio, Digital Audio Recording Studio, Game Design Studio featuring 3D Laser Scanning tools, Motion Capture tools and a Rapid Prototyping machine. There is a User Experience lab where games can be tested and evaluated and a Virtual Reality lab containing a full-featured Driving Simulator and other VR equipment such as Oculus Rifts. In Years 1, 2 and 3 students in all programmes take part in an Integrated Project, an opportunity for students from the different disciplines to make games together. You'll also enjoy guest lectures by industry experts.
Computer Games Design covers Player Centred Design Principles where the player is the focus of the Game Design Process. This approach covers practices taken from Human Computer Interaction (HCI) where you'll learn various tools and techniques such as conceptualisation and evaluation. You'll also study Game Narrative, Serious Games Design, and Player Psychology and Computer Arts.
Graduates have gone on to work at Rockstar, Electronic Arts, Sony and Guerrilla Games.
Mathematics for Computer Games, Introduction to Games Design, Introduction to Games Programming, Fundamentals of Computing, Fundamentals of 3D Graphics.
Game Programming 1, Game Design 1, 3D Modeling and Digital Sculpting or Drawing for Design, Game Content Design, Human Computer Interaction.
User Psychology, Serious Games Design, Game Preproduction workshop, Usability Research Methods.
Affective Design, Game Narrative, Design for Change, Honours Project, GameSystem Design.
Download the Programme Specification for a detailed breakdown of its structure, what you will learn and other useful information.
"The University has a visionary games programme, loaded with an amazing faculty and students, with the focus on not just preparing people to work in the incredible game industry of today but priming them to influence the industry of tomorrow."Richard Lemarchand,
Uncharted Designer and GCU Honorary Graduate.
All entry requirements listed here should be used as a guide and represent the minimum required to be considered for entry. Applicants who are made a conditional offer of a place may be asked to achieve more than is stated.
ABBB including Maths or Computing at B plus Nat 5 English at C
CCC including Maths or Computing plus GCSE English at C/4
H1 H2 H3 H3 including Maths plus English at Ordinary Level O2
24 points including Maths or Computing
Level 3 Extended Diploma at MMM in relevant computing subject which includes Maths module
Access to STEM programme at ABB
Accepted as equivalent to one Higher as part of the overall grade profile of Highers required for entry. Any essential subjects at Higher should still be achieved in addition to the Foundation Apprenticeship.
15 credit HNC Computer Games Development with B in graded unit/s.
Must include the following units: Mathematics for Interactive Computing: Essential Techniques, or Mathematics: Calculus and Matrices for Computing
Computer Games Development (with design heavy delivery model ). HND must include a B in graded unit/s. Must include one of the following level 7 maths units in the HND; Computer Programming: Applied Mathematics, Mathematics for Interactive Computing: Essential Techniques, Mathematics: Calculus and Matrices for Computing or Mathematics for Computing 2. Must include three of the following units in the HND profile: 2D Animation, 3D Level Editing, Games Interface Design, Game Design Theory, Designing and developing an interactive product games, Narrative and Genre in Computer Games, Game Customisation & Scripting, Game Design: Pitch to Treatment
Students whose first language is not English will normally be required to hold the equivalent of an Academic IELTS test score of 6.0 with no element less than 5.5.
Please note: if you are from a majority English speaking country, you may not be required to provide further proof of your English Language proficiency.
Other Academic and Vocational Qualifications
Each application to GCU is considered on an individual basis. If you do not have the typical academic entry qualifications, but can demonstrate relevant work experience and/or credits from recognised professional bodies, you may be eligible to enter this course via the University's Recognition of Prior Learning scheme.
If you do not meet the English language requirements, you may be eligible for our pre-sessional English programme which is taught at our Glasgow campus.
The tuition fees you pay are mostly determined by your fee status. What is my student fee status?
Tuition fees 2019/20
*Total tuition fees for RUK students completing a three or four year degree are capped at £27,750.
**Specific fees are subject to confirmation by the Scottish Government and may change once confirmed.
Fees are subject to change and published here for guidance only. Fees and refund policy.
As a student at the University, there are additional fees and costs which may or may not apply to you, but that you should be aware of.
We provide high-quality education for a fair price; as the University for the Common Good, we are committed to offering accessible higher education for talented students by keeping our tuition fees low and providing a generous scholarship package of over £2.5 million per year.
For new international students, particular care is taken around our induction events which begin on 13 September 2019 to welcome you to the UK and GCU prior to the start of teaching. There will be a whole host of fun and informative activities taking place during this period, including campus tours, city tours and social events where you can meet other international students. Where possible, we encourage you to arrange travel to allow you to arrive in time to enjoy these.
The programme offers an optional placement year between third and forth year.
BSc Computer Games Design is accredited by the Chartered Institute for IT (BCS).
In partnership with HM Forces, GCU has identified this programme is being particularly suited to military and ex-military men and women. Visit the HM Forces Careers Zone for more information on the services we provide.
Assessment methods used to demonstrate achievement of learning outcomes include examinations, coursework, class tests, presentations, computer-based exercises and written reports. In each of their initial three years, our students take part in innovative group projects leading to an individual project in their final year, which improves their academic, practical and employability skills. Each project incorporates two strands of learning, the first is the essential technical skills needed to undertake a complete product design and this is developed further to allow our students to show their innovative and enterprising abilities. The second strand furnishes our students with the ‘soft’ skills related to team working, business operations, the project design process and ethical practices. This work helps students to develop a growing appreciation of the practicalities and realities of the application of software processes in the real world. Assessment is by presentation, delivery of design report and, most importantly, demonstration of product prototypes.
We aim to be flexible and like to extend our laboratory work so that students can access hardware and software tools for use outside lab hours, allowing students to gain additional, highly valuable experience in designing and developing games. We have a games lab equipped with the tools to allow students to complete coursework and projects, and a a living-room style eMotion lab where some forth year design students evaluate their games, by examining physiological measures such as tracking pupil dilation. These practical facilities are highly prized by employers and can be the difference when competing for high quality employment opportunities for industrial placement on graduation. Project based teaching is completed through years 1-3. Students will join groups comprised of designers, physiologists, programmers and artists. We believe this provides students with the opportunity at each level to participate in the production of a game which is similar to the process followed in industry. All teaching material used in labs tutorials and lectures for all modules are provided in electronic format on GCU Learn.