BSc (Hons) Computer Games (Design) Direct entry

The BSc (Hons) Games Development courses allows you to specialise in one of two key disciplines within the games industry: games software development or games design. The course will provide you with the knowledge, skills and experiences needed to excel as a graduate in the computer games field.

Games Design Stream: You will specialise in Games Design through a series of individual and collaborative modules. Individual modules will develop your expertise in areas such as Games Narrative, Game System Design, Game User Research, User Psychology, Serious Game Design, Engine Based Development, and facilitate the development of portfolio pieces. Collaborative modules will see you work together with students from other specialised courses within the Department of Applied Computer Games such as Computer Games (Art and Animation) and 3D Design for Visual Environments in order to produce games to internal and industry-specified briefs.

Your career

Graduates have gone on to work at Rockstar, Electronic Arts, Sony and Guerrilla Games.

Year 2

Game Programming 1, Game Design 1, Game Content and Level Design, Human Computer Interaction, Game Narrative, Integrated Project 2

Year 3

User Psychology, Serious Games Design, Game Preproduction workshop, Game User Research, Integrated Project 3, Research Skills and Professional Issues

Year 4

Affective Design, Game Narrative, Design for Change, Honours Project, GameSystem Design.

Download the Programme Specification for a detailed breakdown of its structure, what you will learn and other useful information.

Study Options

  • 2022/23


Mode of study


Start date



BSc (Hons)
Full Time
1 - 2 Years
Sep 2022
GCU Glasgow
Award Mode of study Duration Start date Location UCAS  
BSc (Hons) Full Time 1 - 2 Years Sep 2022 GCU Glasgow Enquire Apply
Year 3

College HND: Computer Games Development (with the code-heavy delivery model) - graded unit A
Please note - specific modules are required for entry.

English language IELTS score of 6.0 with no element below 5.5

All entry requirements listed here should be used as a guide and represent the minimum required to be considered for entry. Applicants who are made a conditional offer of a place may be asked to achieve more than is stated.

Additional information

Modern Apprenticeships

If you have completed a Modern Apprenticeship at SCQF level 6 in a relevant discipline this would be equivalent to two highers at B.

Relevant experience (RPL)

GCU’s flexible entry policies exist to allow relevant work experience and prior learning to be considered towards standard entry or advanced entry into a course. If you have three to five years of relevant work experience, you can apply for the degree that interests you and get in touch with our admissions team about your application and your eligibility for Recognition of Prior Learning.

International pathways

If you do not meet the English language requirements, you may be eligible for our pre-sessional English programme which is taught at our Glasgow campus.

The tuition fees you pay are mostly determined by your fee status. What is my student fee status?

Annual full-time tuition fees

Home: £1,820*
RUK: £9,250**
International: £13,000

*Scottish student tuition fees are subject to confirmation by the Scottish Government and may change once confirmed.
**Students from the Rest of the UK (RUK) will pay no more than £27,750 towards the total fees of a three or four-year degree.

Fees are subject to change and published here for guidance only.

Additional costs

As a student at the University, there are additional fees and costs which may or may not apply to you, but that you should be aware of.

View additional costs


We provide high-quality education for a fair price; as the University for the Common Good, we are committed to offering accessible higher education for talented students by keeping our tuition fees low and providing a generous scholarship package of over £2 million per year.

View undergraduate scholarships at GCU.

BSc Computer Games Design is accredited by the Chartered Institute for IT (BCS).

In partnership with HM Forces, GCU has identified this course is being particularly suited to military and ex-military men and women. Visit the HM Forces Careers Zone for more information on the services we provide.

Assessment methods used to demonstrate achievement of learning outcomes include examinations, coursework, class tests, presentations, computer-based exercises and written reports. In each of their initial three years, our students take part in innovative group projects leading to an individual project in their final year, which improves their academic, practical and employability skills. Each project incorporates two strands of learning, the first is the essential technical skills needed to undertake a complete product design and this is developed further to allow our students to show their innovative and enterprising abilities. The second strand furnishes our students with the ‘soft’ skills related to team working, business operations, the project design process and ethical practices. This work helps students to develop a growing appreciation of the practicalities and realities of the application of software processes in the real world. Assessment is by presentation, delivery of design report and, most importantly, demonstration of product prototypes.

We aim to be flexible and like to extend our laboratory work so that students can access hardware and software tools for use outside lab hours, allowing students to gain additional, highly valuable experience in designing and developing games. We have a games lab equipped with the tools to allow students to complete coursework and projects, and a a living-room style eMotion lab where some forth year design students evaluate their games, by examining physiological measures such as tracking pupil dilation. These practical facilities are highly prized by employers and can be the difference when competing for high quality employment opportunities for industrial placement on graduation. Project based teaching is completed through years 1-3. Students will join groups comprised of designers, physiologists, programmers and artists. We believe this provides students with the opportunity at each level to participate in the production of a game which is similar to the process followed in industry. All teaching material used in labs tutorials and lectures for all modules are provided in electronic format on GCU Learn.