Schoolchildren showcase digital games at GCU event

25 July 2014

Lord Puttnam with some of the schoolchildren who took part in Gaming for Glasgow with GCU students

Lord Puttnam with some of the schoolchildren who took part in Gaming for Glasgow with GCU students

GCU Students presented their award-winning Gaming for Glasgow projects to film maker Lord David Puttnam at a showcase event at the Royal Conservatoire.

The event was held to celebrate excellence in learning and teaching work around Commonwealth Games themes.

The work of the GCU students and staff had previously been awarded a Game Changer award by the Scottish Government.

The Gaming for Glasgow project required GCU students to work with primary schools in Glasgow, in collaboration with the Celtic FC Foundation, to help them create digital games and apps that promoted the Commonwealth Games Legacy themes.

GCU’s Dr Morag Ferguson, Dr Gianna Cassidy and David Farrell, all of the School of Engineering and Built Environment, accompanied the prizewinning students.

Dr Cassidy said: “Presenting to Lord Puttnam was an incredible opportunity for our games students and we want to say a huge thank you to the Celtic FC Foundation for organising the event.”

Dr Ferguson said: “In this project, students have connected with teachers and children in our local community and impressed us all with their achievements, we are very proud of them.”

Lord Puttnam, whose credits include Chariots of FireThe MissionMidnight Express and Local Herosaid: “We get the economy and the society we deserve out of the education we're prepared to invest in.

“The Glasgow Commonwealth Games is the perfect catalyst for schools, business, further education and sport all coming together to support world-class skills development for young people.

“Nothing short of that will do, and anything less than that is letting our young people down.”

The games presented to Lord Puttnam by the GCU students were Trash Bash, a platform game based on the ‘Sustainability’ Legacy theme and intended to raise children's awareness of the east end regeneration programme; and Buoy We're In Trouble, an iPad game designed to teach social, personal and thinking skills to children with complex learning needs.