BSc (Hons) 3D Animation and Visualisation with pathways for Games and VFX

The 3D Animation and Visualisation with Pathways for Games and VFX course is designed for those who want to pursue an exciting career in the creative industries. Those who aspire to become the artists and animators that create the content for the next generation of games, apps, movies and streaming shows. The course aims to develop your traditional art skills with the latest creative technologies to create graduates fit to participate in the ever-expanding games and film/VFX industries.

This course is unique in so far that although it is a creative course, it aims to produce graduates that possess the correct mix of creative and technical skills with a firm focus on employability. To be able to thrive in the continuously evolving creative industries you will be exposed to industry advice and project requirements and your studies focused on practical outcomes.

You will develop skills and techniques in 3D modelling, digital sculpting, surfacing and texturing, rigging, animation, lighting, rendering and VFX compositing. You will learn how to apply techniques and skills to construct animated virtual worlds and characters for 3D games and film by working on industry briefs and projects with opportunities for internships and placements.

Graduate opportunities

Graduates leave with the creative and technical skills necessary for them to respond to the diverse needs of the creative industries such as 3D animation, visualisation, games and VFX for TV and film.

We aim to produce students who possess transferable skills allowing them to work in a variety of different industry types both as full-time employees or as freelancers.

Some of the roles our graduates go on to fulfil include:
  • Animator
  • Rigger
  • Surfacing artist
  • Environment artist
  • Character artist
  • Hard surface artist
  • Rendering artist
  • FX artist
  • Compositing artist
  • Look dev artist

Year 1

  • Introduction to Games Concept Art
  • Introduction to Games Design 
  • Introduction to Games Programning
  • Introduction to 3D Modelling
  • Introduction to Animation

Year 2

  • Applied Texturing and Shading
  • Games Design 1
  • 3D Modelling and Digital Sculpting
  • Introduction to 3D Animation
  • Human Computer Interaction
  • Integrated Project 2

Year 3: Pathway for Games

  • Lighting and Rendering
  • Advanced Character Animation
  • Games Pre-production Workshop
  • Research Skills and Professional Issues
  • Integrated Project 3
  • Game Content and Level Design

Year 3: Pathway for VFX

  • Lighting and Rendering
  • Advanced Character Animation
  • Motion Graphics
  • Research Skills and Professional Issues
  • Integrated Project 3
  • 3D Production for Industry

Year 4

  • Advanced 3D Animation and Visualisation
  • Creative Practice
  • Honours Project
  • Industrial Project
  • Portfolio

Download the Programme Specification for a detailed breakdown of its structure, what you will learn and other useful information.

Study Options

  • 2022/23


Mode of study


Start date



BSc (Hons)
Full Time
4 Years
Sep 2022
GCU Glasgow
Award Mode of study Duration Start date Location UCAS  
BSc (Hons) Full Time 4 Years Sep 2022 GCU Glasgow Enquire Apply

Year 1
Scottish Higher: Standard entry requirement: BBBB (incl Art and Design/Graphic Communication) 
Minimum entry requirement: ABCC (incl Art and Design/Graphic Communication)

Minimum entry requirements are for widening access students only. If you are from a group that is not currently well-represented in higher education you may qualify as a widening access student. This includes living in a target postcode area, attending a target school or college, attending SWAP, are care-experienced or provide care for someone else, have refugee status or are an asylum seeker.

A level: CCC (incl Art and Design) 
ILC Higher: H1 H2 H3 H3 (incl Art and Design)
IB Diploma: 26 points (incl Visual Arts)

Year 3

HND 3D Computer Animation with B in the Graded Units

English language IELTS score of 6.0 with no element below 5.5

All entry requirements listed here should be used as a guide and represent the minimum required to be considered for entry. Applicants who are made a conditional offer of a place may be asked to achieve more than is stated.


All candidates are required to submit a portfolio as part of the selection process.

Additional information

Modern Apprenticeships

If you have completed a Modern Apprenticeship at SCQF level 6 in a relevant discipline this would be equivalent to two highers at B.

Relevant experience (RPL)

GCU’s flexible entry policies exist to allow relevant work experience and prior learning to be considered towards standard entry or advanced entry into a course. If you have three to five years of relevant work experience, you can apply for the degree that interests you and get in touch with our admissions team about your application and your eligibility for Recognition of Prior Learning.

International pathways

If you do not meet the English language requirements, you may be eligible for our pre-sessional English programme which is taught at our Glasgow campus.

The tuition fees you pay are mostly determined by your fee status. What is my student fee status?

Annual full-time tuition fees

Home: £1,820*
RUK: £9,250**
International: £13,000

*Scottish student tuition fees are subject to confirmation by the Scottish Government and may change once confirmed.
**Students from the Rest of the UK (RUK) will pay no more than £27,750 towards the total fees of a three or four-year degree.

Fees are subject to change and published here for guidance only.

Additional costs

As a student at the University, there are additional fees and costs which may or may not apply to you, but that you should be aware of.

View additional costs


We provide high-quality education for a fair price; as the University for the Common Good, we are committed to offering accessible higher education for talented students by keeping our tuition fees low and providing a generous scholarship package of over £2 million per year.

View undergraduate scholarships at GCU.

Modules are assessed using a range of assessment methods depending on the content. Assessment forms include, coursework assignments (individual and group), verbal presentations (individual and group), video submissions and written essays.

In project modules, students typically produce an artefact, individual/group reports and presentations. Many coursework activities require an element of independent study and implementation of associate practical components within a given timeframe.
Students have access to the latest software and hardware as found in a creative company, working in open plan studio spaces. We also have a VR lab and green screen and audio facilities. Class sizes are approximately 20 students usually with a 50/50 gender balance, reflecting the wide appeal of studying on this course and working within the creative industries. Learning consists of lectures and demonstrations, studio-based coursework both group and individual projects and independent study. We have guest speakers from industry who also participate in coursework and projects. There will be opportunities in years three and four to work on industry projects and attend conferences and summits.
This course is currently undergoingaccreditation through Screen Skills Select.
Students in years three and four will have the opportunity to work on industry projects and attend conferences and summits.
Students on this course will benefit from guest speakers.