GCU's Computer Games programmes aim to produce graduates with the right mix of practical skills and technical knowledge to enter the computer games industry.
We have excellent studio facilities including HD Video Production Suite, Art Studio, Digital Audio Recording Studio, Game Design Studio featuring 3D Laser Scanning tools, Motion Capture tools and a Rapid Prototyping machine. There is a User Experience lab where games can be tested and evaluated and a Virtual Reality lab containing a full-featured Driving Simulator and other VR equipment such as Oculus Rifts. In Years 1, 2 and 3 students in all programmes take part in an Integrated Project, an opportunity for students from the different disciplines to make games together. You'll also enjoy guest lectures by industry experts.
Computer Game artists conceptualise and construct the virtual world for a game. They establish the game art style and look, develop concept art, sculpt, model, texture and animate environments, characters, vehicles and objects. This programme will create graduates who will combine their traditional art skills with the latest creative technology in 3D art and animation and will have the awareness of technological capabilities and limitations of gaming platforms. Both programmes will introduce you to the modern practises of 3D content creation, help you realise your career path and offer you the ability to specialise.
Graduates have gone on to work at Rockstar, Electronic Arts, Sony and Guerrilla Games.
Fundamentals of 3D Modelling, Introduction to Games Design, Drawing for Design, Introduction to Animation, Integrated Project 1, Digital Photography & Image Manipulation.
Games Design 1, Introduction to Games Programming, 3D Modelling and Digital Sculpting, Introduction to 3D Animation, Human Computer Interaction, Integrated Project 2.
Advanced Character Animation, 3D Production for Industry, Games Preproduction Workshop, User Psychology, Integrated Project 3, Research Skills & Professional Issues.
Honours Project, Creative Practice, Advanced 3D Visualisation & Animation,Industrial Practice, Portfolio.
Download the Programme Specification for a detailed breakdown of its structure, what you will learn and other useful information.
"The University has a visionary games programme, loaded with an amazing faculty and students, with the focus on not just preparing people to work in the incredible game industry of today but priming them to influence the industry of tomorrow."Richard Lemarchand,
Uncharted Designer and GCU Honorary Graduate.
All entry requirements listed here should be used as a guide and represent the minimum required to be considered for entry. Applicants who are made a conditional offer of a place may be asked to achieve more than is stated.
We're in UCAS Clearing!
To enquire about a Clearing place at GCU, speak to our helpful Clearing team on 0800 027 9171.
Clearing entry requirements
A Level: CDD from including Art plus portfolio assessment
BTEC/CACHE: Level 3 Extended Diploma in Computing or Art & Animation subject at MMP plus successful portfolio submission
Standard entry requirements
SQA Higher: ABBB including Art & Design
ILC Higher: H1 H2 H3 H3 including Art & Design
A level: CCC including Art & Design
IB Diploma: 24 points must include Visual Arts
BTEC: Level 3 Extended Diploma in relevant Art & Design subject at MMM
College HNC: Visual Communication with C in graded unit
Accepted as equivalent to one Higher as part of the overall grade profile of Highers required for entry. Any essential subjects at Higher should still be achieved in addition to the Foundation Apprenticeship.
College HND: 3D Computer Animation with B in graded units.
PortfolioAll candidates are required to submit a portfolio as part of the selection process.
Students whose first language is not English will normally be required to hold the equivalent of an Academic IELTS test score of 6.0 with no element less than 5.5.
Please note: if you are from a majority English speaking country, you may not be required to provide further proof of your English Language proficiency.
Other academic and vocational qualifications
Each application to GCU is considered on an individual basis. If you do not have the typical academic entry qualifications, but can demonstrate relevant work experience and/or credits from recognised professional bodies, you may be eligible to enter this course via the University's Recognition of Prior Learning scheme.
If you do not meet the English language requirements, you may be eligible for our pre-sessional English programme which is taught at our Glasgow campus.
The tuition fees you pay are mostly determined by your fee status. What is my student fee status?
Tuition fees 2019/20
*Total tuition fees for RUK students completing a three or four year degree are capped at £27,750.
**Specific fees are subject to confirmation by the Scottish Government and may change once confirmed.
Fees are subject to change and published here for guidance only. Fees and refund policy.
As a student at the University, there are additional fees and costs which may or may not apply to you, but that you should be aware of.
We provide high-quality education for a fair price; as the University for the Common Good, we are committed to offering accessible higher education for talented students by keeping our tuition fees low and providing a generous scholarship package of over £2.5 million per year.
For new international students, particular care is taken around our induction events which begin on 13 September 2019 to welcome you to the UK and GCU prior to the start of teaching. There will be a whole host of fun and informative activities taking place during this period, including campus tours, city tours and social events where you can meet other international students. Where possible, we encourage you to arrange travel to allow you to arrive in time to enjoy these.
The programme offers an optional placement year between third and forth year.
In partnership with HM Forces, GCU has identified this programme is being particularly suited to military and ex-military men and women. Visit the HM Forces Careers Zone for more information on the services we provide.
We use a traditional range of methods include examinations, coursework, class tests, presentations, computer-based exercises and written reports to assess our students. We have strong links to key industrial solution providers such as Autodesk, Adobe and Unity and work closely with them to ensure our teaching is closely matched to current best industrial practice. The students benefit from guest lecturers from the creative industries while industry workflows and discussions are promoted and embedded into teaching and assessment to ensure that all of our teaching is relevant to the workplace. As well as developing virtual design solutions, students have access to a range of rapid prototyping and physical modelling resources such as 3D printing and CNC milling machines. Our students also have access to a high definition digital video studio and motion capture suite.
The students on our course benefit from regular presentations from high profile industry leaders in computer animation and games design and guest lecturers from the creative industries. The industrial project in fourth year is designed to give the students an opportunity to work on a real world brief in partnership with an external company. This project can be realised by working on a one day per week placement. Where possible module coursework’s are designed to allow students to develop their personal portfolio which is essential for starting out in a career in the creative industries. Each year students are encouraged to take part in the Scottish Game Jam, a 48hr competition to develop a video game which is held at the GCU campus.