BSc (Hons) Computer Games (Art and Animation)

GCU's Computer Games programmes aim to produce graduates with the right mix of practical skills and technical knowledge to enter the computer games industry.

We have excellent studio facilities including HD Video Production Suite, Art Studio, Digital Audio Recording Studio, Game Design Studio featuring 3D Laser Scanning tools, Motion Capture tools and a Rapid Prototyping machine. There is a User Experience lab where games can be tested and evaluated and a Virtual Reality lab containing a full-featured Driving Simulator and other VR equipment such as Oculus Rifts. In Years 1, 2 and 3 students in all programmes take part in an Integrated Project, an opportunity for students from the different disciplines to make games together. You'll also enjoy guest lectures by industry experts.

Computer Game artists conceptualise and construct the virtual world for a game. They establish the game art style and look, develop concept art, sculpt, model, texture and animate environments, characters, vehicles and objects. This programme will create graduates who will combine their traditional art skills with the latest creative technology in 3D art and animation and will have the awareness of technological capabilities and limitations of gaming platforms. Both programmes will introduce you to the modern practises of 3D content creation, help you realise your career path and offer you the ability to specialise.

Your career

Graduates have gone on to work at Rockstar, Electronic Arts, Sony and Guerrilla Games.

Year 1

Fundamentals of 3D Modelling, Introduction to Games Design, Drawing for Design, Introduction to Animation, Integrated Project 1, Digital Photography & Image Manipulation.

Year 2

Games Design 1, Introduction to Games Programming, 3D Modelling and Digital Sculpting, Introduction to 3D Animation, Human Computer Interaction, Integrated Project 2.

Year 3

Advanced Character Animation, 3D Production for Industry, Games Preproduction Workshop, User Psychology, Integrated Project 3, Research Skills & Professional Issues.

Year 4

Honours Project, Creative Practice, Advanced 3D Visualisation & Animation,Industrial Practice, Portfolio.

Download the Programme Specification for a detailed breakdown of its structure, what you will learn and other useful information.

Study Options

  • 2022/23


Mode of study


Start date



BSc (Hons)
Full Time
2 - 4 Years
Sep 2022
GCU Glasgow
Award Mode of study Duration Start date Location UCAS  
BSc (Hons) Full Time 2 - 4 Years Sep 2022 GCU Glasgow Enquire Apply

Year 1
Scottish Higher: Standard entry requirement: BBBB (incl Art and Design/Graphic Communication)
Minimum entry requirement:ABCC (incl Art and Design/Graphic Communication)
ILC Higher: H1 H2 H3 H3 (incl Art and Design)

Minimum entry requirements are for widening access students only. If you are from a group that is not currently well-represented in higher education you may qualify as a widening access student. This includes living in a target postcode area, attending a target school or college, attending SWAP, are care-experienced or provide care for someone else, have refugee status or are an asylum seeker.

A level: CCC (incl Art and Design)
IB Diploma: 26 points (incl Visual Arts)
BTEC: MMM Ext Dip in relevant Art and Design subject
College HNC: Relevant HNC - graded unit B

Year 3
College HND: 3D Computer Animation or equivalent - graded unit B

English language IELTS score of 6.0 with no element below 5.5

All entry requirements listed here should be used as a guide and represent the minimum required to be considered for entry. Applicants who are made a conditional offer of a place may be asked to achieve more than is stated.


All candidates are required to submit a portfolio as part of the selection process.

Additional information

Modern Apprenticeships

If you have completed a Modern Apprenticeship at SCQF level 6 in a relevant discipline this would be equivalent to two highers at B.

Relevant experience (RPL)

GCU’s flexible entry policies exist to allow relevant work experience and prior learning to be considered towards standard entry or advanced entry into a course. If you have three to five years of relevant work experience, you can apply for the degree that interests you and get in touch with our admissions team about your application and your eligibility for Recognition of Prior Learning.

International pathways

If you do not meet the English language requirements, you may be eligible for our pre-sessional English programme which is taught at our Glasgow campus.

The tuition fees you pay are mostly determined by your fee status. What is my student fee status?

Tuition fees 2021/22

Home: £1,820*
RUK: £9,250**
EU and International: £12,250

*Scottish student tuition fees are subject to confirmation by the Scottish Government and may change once confirmed.
**Students from rest of UK will pay no more than £27,750 towards the total fees of a three or four-year degree.

Fees are subject to change and published here for guidance only.

Additional costs

As a student at the University, there are additional fees and costs which may or may not apply to you, but that you should be aware of.

View additional costs


We provide high-quality education for a fair price; as the University for the Common Good, we are committed to offering accessible higher education for talented students by keeping our tuition fees low and providing a generous scholarship package of over £2 million per year.

View undergraduate scholarships at GCU.

In partnership with HM Forces, GCU has identified this course is being particularly suited to military and ex-military men and women. Visit the HM Forces Careers Zone for more information on the services we provide.

We use a traditional range of methods include examinations, coursework, class tests, presentations, computer-based exercises and written reports to assess our students. We have strong links to key industrial solution providers such as Autodesk, Adobe and Unity and work closely with them to ensure our teaching is closely matched to current best industrial practice. The students benefit from guest lecturers from the creative industries while industry workflows and discussions are promoted and embedded into teaching and assessment to ensure that all of our teaching is relevant to the workplace. As well as developing virtual design solutions, students have access to a range of rapid prototyping and physical modelling resources such as 3D printing and CNC milling machines. Our students also have access to a high definition digital video studio and motion capture suite.

The students on our course benefit from regular presentations from high profile industry leaders in computer animation and games design and guest lecturers from the creative industries. The industrial project in fourth year is designed to give the students an opportunity to work on a real world brief in partnership with an external company. This project can be realised by working on a one day per week placement. Where possible module coursework’s are designed to allow students to develop their personal portfolio which is essential for starting out in a career in the creative industries. Each year students are encouraged to take part in the Scottish Game Jam, a 48hr competition to develop a video game which is held at the GCU campus.