BSc (Hons) Computer Games (Design)

GCU's Computer Games programmes aim to produce graduates with the right mix of practical skills and technical knowledge to enter the computer games industry.

We have excellent studio facilities including HD Video Production Suite, Art Studio, Digital Audio Recording Studio, Game Design Studio featuring 3D Laser Scanning tools, Motion Capture tools and a Rapid Prototyping machine. There is a User Experience lab where games can be tested and evaluated and a Virtual Reality lab containing a full-featured Driving Simulator and other VR equipment such as Oculus Rifts. In Years two and three students in all programmes take part in an Integrated Project, an opportunity for students from the different disciplines to make games together. You'll also enjoy guest lectures by industry experts.

Computer Games Design covers Player Centred Design Principles where the player is the focus of the Game Design Process. This approach covers practices taken from Human Computer Interaction (HCI) where you'll learn various tools and techniques such as conceptualisation and evaluation. You'll also study Game Narrative, Serious Games Design, and Player Psychology and Computer Arts.

Your career

Graduates have gone on to work at Rockstar, Electronic Arts, Sony and Guerrilla Games.

Year 2

Game Programming 1, Game Design 1, 3D Modeling and Digital Sculpting or Drawing for Design, Game Content Design, Human Computer Interaction.

Year 3

User Psychology, Serious Games Design, Game Preproduction workshop, Usability Research Methods.

Year 4

Affective Design, Game Narrative, Design for Change, Honours Project, GameSystem Design.

Download the Programme Specification for a detailed breakdown of its structure, what you will learn and other useful information.

Clearing 2020

UCAS Clearing is open! We're able to help you fast-track to offer holder position in good time for a September 2020 start. Let us guide you through this, our clearing explained guide tells you everything you need to know, whether you've applied already via UCAS or not, plus we have a range of courses with places still available for September. Let's get started with UCAS clearing.

Study Options

  • 2020/21

Award

Mode of study

Duration

Start date

Location

UCAS

 

BSc (Hons)
Full Time
2 - 4 Years
29 Sep 2020
GCU Glasgow
GWK2
Award Mode of study Duration Start date Location UCAS  
BSc (Hons) Full Time 2 - 4 Years 29 Sep 2020 GCU Glasgow Enquire Apply

Study Options

  • 2021/22

Award

Mode of study

Duration

Start date

Location

UCAS

 

BSc (Hons)
Full Time
2 - 4 Years
17 Sep 2021
GCU Glasgow
GWK2
Award Mode of study Duration Start date Location UCAS  
BSc (Hons) Full Time 2 - 4 Years 17 Sep 2021 GCU Glasgow Enquire Apply

All entry requirements listed here should be used as a guide and represent the minimum required to be considered for entry. Applicants who are made a conditional offer of a place may be asked to achieve more than is stated.

Year 2
College HNC: 15 credit HNC Computer Games Development - graded unit A Please note - specific modules are required for entry.

Year 3
College HND: Computer Games Development (with the code heavy delivery model) - graded unit A Please note - specific modules are required for entry.

English language IELTS score of 6.0 with no element below 5.5

Additional information

Modern Apprenticeships

If you have completed a Modern Apprenticeship at SCQF level 6 in a relevant discipline this would be equivalent to two highers at B.

Relevant experience (RPL)

GCU’s flexible entry policies exist to allow relevant work experience and prior learning to be considered towards standard entry or advanced entry into a course. If you have three to five years of relevant work experience, you can apply for the degree that interests you and get in touch with our admissions team about your application and your eligibility for Recognition of Prior Learning.

International pathways

If you do not meet the English language requirements, you may be eligible for our pre-sessional English programme which is taught at our Glasgow campus.

Join GCU in September 2020

We are looking forward to welcoming you to what will be a great new academic year at GCU and we hope you choose this as your study destination. Your experience as an applicant and new student remains our priority. We will be doing everything we can to make sure you enjoy learning through our blended approach of online and face-to-face teaching and to give you as many opportunities to create new friendships and experience everything the GCU community has to offer you!

The health, safety and wellbeing of our students and staff will continue to be our highest priority as rules around social distancing are eased. For more information on the things what you can expect from your first term at GCU, visit our Frequently Asked Questions pages or make an enquiry today.

The tuition fees you pay are mostly determined by your fee status. What is my student fee status?

Tuition fees 2020/21

Home: £1,820*
RUK: £9,250**
EU: £1,820*
International: £12,250

*Scottish and EU student tuition fees are subject to confirmation by the Scottish Government and may change once confirmed.
**Students from rest of UK will pay no more than £27,750 towards the total fees of a three or four-year degree.

Fees are subject to change and published here for guidance only. Fees and refund policy.

Additional costs

As a student at the University, there are additional fees and costs which may or may not apply to you, but that you should be aware of.

View additional costs

Scholarships

We provide high-quality education for a fair price; as the University for the Common Good, we are committed to offering accessible higher education for talented students by keeping our tuition fees low and providing a generous scholarship package of over £2 million per year.

View our Undergraduate scholarships.

The programme offers an optional placement year between third and forth year.

BSc Computer Games Design is accredited by the Chartered Institute for IT (BCS).

In partnership with HM Forces, GCU has identified this programme is being particularly suited to military and ex-military men and women. Visit the HM Forces Careers Zone for more information on the services we provide.

Assessment methods used to demonstrate achievement of learning outcomes include examinations, coursework, class tests, presentations, computer-based exercises and written reports. In each of their initial three years, our students take part in innovative group projects leading to an individual project in their final year, which improves their academic, practical and employability skills. Each project incorporates two strands of learning, the first is the essential technical skills needed to undertake a complete product design and this is developed further to allow our students to show their innovative and enterprising abilities. The second strand furnishes our students with the ‘soft’ skills related to team working, business operations, the project design process and ethical practices. This work helps students to develop a growing appreciation of the practicalities and realities of the application of software processes in the real world. Assessment is by presentation, delivery of design report and, most importantly, demonstration of product prototypes.

We aim to be flexible and like to extend our laboratory work so that students can access hardware and software tools for use outside lab hours, allowing students to gain additional, highly valuable experience in designing and developing games. We have a games lab equipped with the tools to allow students to complete coursework and projects, and a a living-room style eMotion lab where some forth year design students evaluate their games, by examining physiological measures such as tracking pupil dilation. These practical facilities are highly prized by employers and can be the difference when competing for high quality employment opportunities for industrial placement on graduation. Project based teaching is completed through years 1-3. Students will join groups comprised of designers, physiologists, programmers and artists. We believe this provides students with the opportunity at each level to participate in the production of a game which is similar to the process followed in industry. All teaching material used in labs tutorials and lectures for all modules are provided in electronic format on GCU Learn.