The BA (Hons) Computer Games (Art and Animation) programme is designed to provide
graduates with the right mix of practical skills and theoretical knowledge necessary for a career as a Game Artist. Game Art will appeal to students who wish to combine their
traditional art skills with cutting edge creative technology in 3D art, animation and motion graphics. The course is practically focused offering continual opportunity for portfolio development.
Taught on campus, at the heart of Glasgow’s city centre, BA/BA (Hons) Computer Games (Art and Animation) offers hands-on access to high-end professional tools and facilities, giving students the opportunity to develop their skills and become an active member of the creative industries. Studio facilities include HD Video Production Suite, Art Studio, Digital Audio Recording Studio and Game Design Studio – which together host equipment including 3D Laser Scanning tools Motion Capture tools, and a Rapid Prototyping Machine for realising your digital work as a tangible art asset.
All game courses at Glasgow Caledonian University offer high integration and collaboration across the development disciplines. Many aspects of a student’s portfolio will be the product of group work, where team-based colleagues will be chosen from complimentary game production courses. This method of learning, along with the industrial-based projects, provides a commercially rich environment from which to begin an exciting career within the games industry.
Year 1: Design Process, 2D Design, Digital Design, 3D Visualisation, Digital Video, Design Context.
Year 2: Animation, 3D Modelling, Game Design, Portfolio Production, Interactive Media Programming, Motion Graphics.
Year 3: Lighting and Rendering Techniques, Advanced Animation, Individual Project, Group Project, Advanced Portfolio Production, Advanced 3D Modelling.
Year 4: Honours Project, Real-time 3D Graphics, Technical Animation, Industrial Project.
Assessment methods used to demonstrate achievement of learning outcomes include examinations, coursework, class tests, presentations, computer-based exercises and written reports.
Students will complete an industrial project during their fourth year.
A graduate from the BA/BA (Hons) Computer Games (Art and Development) course will have the necessary skills and knowledge to enjoy a number of careers within the creative industries, including 3D game artist, conceptual game artist, game animator, video SFX artist, previsualisation artist for TV and film.
For international students: Scholarships of 1000 GBP may be available
For new international students we have an orientation week starting 9 September 2013.
This early-start week is specifically designed to assist new international students settling into the UK and GCU prior to general student induction and teaching.
There will be a whole host of fun and informative activities taking place during this period, including campus and city tours, as well as welcome events where you can meet other international students.
Full details are available from our award winning International Student Support Service or on our Welcome to GCU facebook page.
We use a traditional range of methods include examinations, coursework, class tests, presentations, computer-based exercises and written reports to assess our students. We have strong links to key industrial solution providers such as Autodesk, Adobe and Unity and work closely with them to ensure our teaching is closely matched to current best industrial practice. The students benefit from guest lecturers from the creative industries while industry workflows and discussions are promoted and embedded into teaching and assessment to ensure that all of our teaching is relevant to the workplace. As well as developing virtual design solutions, students have access to a range of rapid prototyping and physical modelling resources such as 3D printing and CNC milling machines. Our students also have access to a high definition digital video studio and motion capture suite.
The students on our course benefit from regular presentations from high profile industry leaders in computer animation and games design and guest lecturers from the creative industries. The industrial project in fourth year is designed to give the students an opportunity to work on a real world brief in partnership with an external company. This project can be realised by working on a one day per week placement. Where possible module coursework’s are designed to allow students to develop their personal portfolio which is essential for starting out in a career in the creative industries.
Each year students are encouraged to take part in the Scottish Game Jam, a 48hr competition to develop a video game which is held at the GCU campus.
Graduates will have the necessary skills and knowledge to enjoy a number of careers within the creative industries, including as a 3D game artist, conceptual game artist, games animator, video SFX artist or as a pre-visualisation artist for film and television.
Glasgow Caledonian University is one of the UK’s most dynamic and diverse higher education institutions, with a tradition of welcoming students from all walks of life. As such, the University offers a range of scholarships and bursaries to ensure all students have an equal chance of success. The fees and funding that are relevant to you also depend on where you lived before coming to university.
To make things as simple as possible we have information on all of this, including links to our award winning student support team, available at www.gcu.ac.uk/money