Computer Games (Art & Animation)
UK & EU Students
Course Details
Classification:BA/BA (Hons)
Course Duration:4-5 Years
Course Start Date:16 September 2013
Course Mode:Part Time
Subject Area:Computing, Creative and Design
Course Fees
Students from England, Wales or Northern Ireland
| Year | Fee | Description/Notes |
|---|---|---|
| Contact us | ||
Students from Scotland and the rest of the EU
| Year | Fee | Description/Notes |
|---|---|---|
| Contact us | ||
Minimum Entry Requirements
HigherBBB
A-LevelDDE
ILCBBC
UCAS Tariff170 UCAS points
Recommended SubjectsArt (H)
Additional RequirementsSuccessful applicants will be invited to attend a portfolio interview prior to being offered a place on the programme.
Non UK/EU Students
Course Details
Classification:BA/BA (Hons)
Course Duration:4-5 Years
Course Start Date:16 September 2013
Course Mode:Part Time
Subject Area:Computing, Creative and Design
Course Fees
| Year | Fee | Description/Notes |
|---|---|---|
| Contact us | ||
Further Education Students
Course Details
Classification:BA/BA (Hons)
Course Duration:4-5 Years
Course Start Date:16 September 2013
Course Mode:Part Time
Subject Area:Computing, Creative and Design
Course Fees
| Year | Fee | Description/Notes |
|---|---|---|
| Contact us | ||
Minimum Entry Requirements
EssentialSuccessful applicants will be invited to attend a portfolio interview prior to being offered a place on the programme.
For entry requirementsContact us for a copy of our FE Supplement.
Programme Description
The BA (Hons) Computer Games (Art and Animation) programme is designed to provide
graduates with the right mix of practical skills and theoretical knowledge necessary for a career as a Game Artist. Game Art will appeal to students who wish to combine their
traditional art skills with cutting edge creative technology in 3D art, animation and motion graphics. The course is practically focused offering continual opportunity for portfolio development.
graduates with the right mix of practical skills and theoretical knowledge necessary for a career as a Game Artist. Game Art will appeal to students who wish to combine their
traditional art skills with cutting edge creative technology in 3D art, animation and motion graphics. The course is practically focused offering continual opportunity for portfolio development.
Why Choose This Programme?
Taught on campus, at the heart of Glasgow’s city centre, BA/BA (Hons) Computer Games (Art and Animation) offers hands-on access to high-end professional tools and facilities, giving students the opportunity to develop their skills and become an active member of the creative industries. Studio facilities include HD Video Production Suite, Art Studio, Digital Audio Recording Studio and Game Design Studio – which together host equipment including 3D Laser Scanning tools Motion Capture tools, and a Rapid Prototyping Machine for realising your digital work as a tangible art asset.
All game courses at Glasgow Caledonian University offer high integration and collaboration across the development disciplines. Many aspects of a student’s portfolio will be the product of group work, where team-based colleagues will be chosen from complimentary game production courses. This method of learning, along with the industrial-based projects, provides a commercially rich environment from which to begin an exciting career within the games industry.
All game courses at Glasgow Caledonian University offer high integration and collaboration across the development disciplines. Many aspects of a student’s portfolio will be the product of group work, where team-based colleagues will be chosen from complimentary game production courses. This method of learning, along with the industrial-based projects, provides a commercially rich environment from which to begin an exciting career within the games industry.
What You'll Learn
Year 1: Design Process, 2D Design, Digital Design, 3D Visualisation, Digital Video, Design Context.
Year 2: Animation, 3D Modelling, Game Design, Portfolio Production, Interactive Media Programming, Motion Graphics.
Year 3: Lighting and Rendering Techniques, Advanced Animation, Individual Project, Group Project, Advanced Portfolio Production, Advanced 3D Modelling.
Year 4: Honours Project, Real-time 3D Graphics, Technical Animation, Industrial Project.
Year 2: Animation, 3D Modelling, Game Design, Portfolio Production, Interactive Media Programming, Motion Graphics.
Year 3: Lighting and Rendering Techniques, Advanced Animation, Individual Project, Group Project, Advanced Portfolio Production, Advanced 3D Modelling.
Year 4: Honours Project, Real-time 3D Graphics, Technical Animation, Industrial Project.
Assessment
Assessment methods used to demonstrate achievement of learning outcomes include examinations, coursework, class tests, presentations, computer-based exercises and written reports.
Work Placement
Students will complete an industrial project during their fourth year.
Career Opportunities
A graduate from the BA/BA (Hons) Computer Games (Art and Development) course will have the necessary skills and knowledge to enjoy a number of careers within the creative industries, including 3D game artist, conceptual game artist, game animator, video SFX artist, previsualisation artist for TV and film.
Fees and Funding
For international students: Scholarships of 1000 GBP may be available
Assessment Methods
We use a traditional range of methods include examinations, coursework, class tests, presentations, computer-based exercises and written reports to assess our students, up until their final year when our students undertake an industrial project with a client based delivery. We promote Autodesk and Unity partnership and other industry links for briefs. The students benefit from guest lecturers from the creative industries while industry workflows and discussions are promoted and embedded into teaching and assessment to ensure that all of our teaching is relevant to the workplace.
Teaching Methods
The students on our course benefit from regular presentations from high profile industry leaders in computer animation and games design and guest lecturers from the creative industries as well as an industrial project in their fourth year. Where practical, we use industry based briefs proactively to enhance our teaching methods.
Employment Details
A graduate from our course will have the necessary skills and knowledge to enjoy a number of careers within the creative industries, including as a 3D game artist, conceptual game artist, games animator, video SFX artist or as a pre-visualisation artist for film and television
Fee Information
Glasgow Caledonian University is one of the UK’s most dynamic and diverse higher education institutions, with a tradition of welcoming students from all walks of life. As such, the University offers a range of scholarships and bursaries to ensure all students have an equal chance of success. The fees and funding that are relevant to you also depend on where you lived before coming to university.
To make things as simple as possible we have information on all of this, including links to our award winning student support team, available at www.gcu.ac.uk/money.
To make things as simple as possible we have information on all of this, including links to our award winning student support team, available at www.gcu.ac.uk/money.






