Computer Games (Design)

Computer Games Design covers software development and computer arts. The BSc focuses on games storytelling, specialist media design and creation, and game asset integration. After Year 3, there is an option to complete a one-year, paid work placement.

ACCREDITED BY:

  • BCS

UK & EU Students

Course Details

UCAS Code:GWK2

Classification:BSc/BSc (Hons)

Course Duration:3-4 Years

Course Start Date:14 September 2015

Course Mode:Full Time

Subject Area:Computing, Creative and Design

Location:GCU

Course Fees

Students from England, Wales or Northern Ireland

Year Fee Description/Notes
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Students from Scotland and the rest of the EU

Year Fee Description/Notes
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Minimum Entry Requirements

Minimum entry requirementsHigher: ABBB
A Level: CDD
ILC: ABBB
IB Diploma: 24 points.
Essential subjectsMathematics (Higher/A Level/ILC-H)
Recommended subjectsComputing or Information Systems (Higher/A Level/ILC-H).

Non UK/EU Students

Course Details

UCAS Code:GWK2

Classification:BSc/BSc (Hons)

Course Duration:3-4 Years

Course Start Date:14 September 2015

Course Mode:Full Time

Subject Area:Computing, Creative and Design

Location:GCU

Course Fees

Year Fee Description/Notes
Contact us

Minimum Entry Requirements

Minimum entry requirementsHigher: ABBB
A Level: CDD
ILC: ABBB
IB Diploma: 24 points.
Essential subjectsMathematics (Higher/A Level/ILC-H)
Recommended subjectsComputing or Information Systems (Higher/A Level/ILC-H).
English LanguageStudents whose first language is not English will normally be required to hold the equivalent of an Academic IELTS test score of 6.0 with no element less than 5.5.

College Students

Course Details

UCAS Code:GWK2

Classification:BSc/BSc (Hons)

Course Duration:3-4 Years

Course Start Date:14 September 2015

Course Mode:Full Time

Subject Area:Computing, Creative and Design

Location:GCU

Course Fees

Year Fee Description/Notes
Contact us

Minimum Entry Requirements

Entry requirementsSee our College Student's Guide for details

Programme description

The computer games industry continues to grow as more people play games on their consoles, PCs, tablets and smart phones and on social media sites.

The BSc Computer Games programmes aim to produce graduates with the right mix of practical skills and technical knowledge to enter this sector, which currently has a high demand for qualified practitioners.

The University has excellent studio facilities including HD Video Production Suite, Art Studio, Digital Audio Recording Studio, Game Design Studio featuring 3D Laser Scanning tools, Motion Capture tools and a Rapid Prototyping machine. There is also a User Experience lab where games can be tested and evaluated.

The Design and Software Development degree programmes are accredited by the Chartered Institute for IT (BCS), and students enjoy the benefit of guest lectures by industry experts.

Games Design covers Player Centred Design Principles where the player is the focus of the Game Design Process. This approach covers practices taken from Human Computer Interaction (HCI) where students learn various tools and techniques which are applied to all stages of the player centered design lifecycle, such as conceptulisation and evaluation. Students apply this theory by iterating and evaluating physical and digital prototypes around Human behaviour.

Students also study Game Narrative, Serious Games Design and Player Psychology. In Years 1, 2 and 3 the student in all Games Programmes will take part in an Integrated Project, this is an opportunity for the students from different disciplines to come together to make games. Often the briefs for the projects have been generated in partnership with Industry, this gives students some ‘real world’ experience.

The design element covers computer arts – specialist media design and creation, and game asset integration.

After Year 3, there is an option to complete a one-year, paid work placement.

Work placement

The programme offers an optional placement year between 3rd and 4th year.

Professional accreditation

The Design and Software Development programme are accredited by the Chartered Institute for IT (BCS).

What you'll learn

Year 1: Computer Systems Development; Programming; Web, Database and Games Development; Computer Architecture.

Year 2: Games Design; Software Development; Software Modelling, Analysis and Design; 3D;Interactive Storytelling.

Year 3: Games Design, Psychology of Design, Animation, New Venture Creation, Motion Graphics.

Year 4: Games Design; Research and Project Methods; Honours Project; Serious Games Design; 3D Internet Virtual Worlds; Professional Issues.

HM Forces

In partnership with HM Forces, GCU has identified this programme is being particularly suited to military and ex-military men and women. Visit the HM Forces Careers Zone for more information on the services we provide.

Assessment Methods

Assessment methods used to demonstrate achievement of learning outcomes include examinations, coursework, class tests, presentations, computer-based exercises and written reports.

In each of their initial three years, our students take part in innovative group projects leading to an individual project in their final year, which improves their academic, practical and employability skills. Each project incorporates two strands of learning, the first is the essential technical skills needed to undertake a complete product design and this is developed further to allow our students to show their innovative and enterprising abilities. 

The second strand furnishes our students with the ‘soft’ skills related to team working, business operations, the project design process and ethical practices. This work helps students to develop a growing appreciation of the practicalities and realities of the application of software processes in the real world. Assessment is by presentation, delivery of design report and, most importantly, demonstration of product prototypes.

The Unistats website provides statistics from final year students about their experiences with the course. The following statistics reflect both the development of the programme to support the student for future employability as well as support academically.

93% of students on this course feel the course has prepared them to present themselves with confidence, while 92% are happy with the support that they receive from staff when they are explaining things.

Teaching Methods

We aim to be flexible and like to extend our laboratory work so that students can access hardware and software tools for use outside lab hours, allowing students to gain additional, highly valuable experience in designing and developing games.

We have a games lab equipped with the tools to allow students to complete courseworks and projects, and a a living-room style eMotion lab where some 4th year design students evaluate their games, by examining physiological measures such as tracking pupil dilation. http://www.gcu.ac.uk/creates/creativecentres/emotionlab/ 

These practical facilities are highly prized by employers and can be the difference when competing for high quality employment opportunities for industrial placement on graduation. 

Project based teaching is completed through years 1-3. Students will join groups comprised of designers, physiologists, programmers and artists. We believe this provides students with the opportunity at each level to participate in the production of a game which is similar to the process followed in industry.

All teaching material used in labs tutorials and lectures for all modules are provided in electronic format on GCU Learn.

Employment Details

After successfully completing their Level Three studies, our students have the option to participate in an industrial placement for one year which is recognised on the degree certificate on graduation. International exchange opportunities are also available, allowing students to spend a semester abroad through the Erasmus Programme or an overseas summer placement through the International Association for the Exchange of Students for Technical Experience (IAESTE) through the British Council. Finally, the school provides summer placement opportunities to highly motivated students to work on novel applications of electronic and software technologies.

Game Jam is an international game design challenge which takes place within GCU every year. It pitches aspiring programmers and designers against the world’s rising stars in the industry in a race to develop the best new title with over a 100 of our students and enthusiasts working round the clock to create and programme new video games from scratch in just one weekend. http://www.scottishgamesjam.com/jam2013/ 

Our graduating students will progress on to exciting and challenging careers in the areas of Games Software Development and Design. Our students will be equipped to be employed in organisations where a knowledge of both technical and user/player research skills are very important. Some of our graduates have moved onto to careers with Electronic Arts, Guerrilla Games, Rockstar, Deep Silver, Wee World and Tag

Fee Information

Glasgow Caledonian University is one of the UK’s most dynamic and diverse higher education institutions, with a tradition of welcoming students from all walks of life. As such, the University offers a range of scholarships and bursaries to ensure all students have an equal chance of success. The fees and funding that are relevant to you also depend on where you lived before coming to university.
 
To make things as simple as possible we have information on all of this, including links to our award winning student support team, available at www.gcu.ac.uk/money.
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