Computer Games (Design)

Computer Games Design covers software development and computer arts. The BSc focuses on games storytelling, specialist media design and creation, and game asset integration. After Year 3, there is an option to complete a one-year, paid work placement.

UK & EU Students

Course Details

UCAS Code:GWK2

Classification:BSc/BSc (Hons)

Course Duration:4 Years

Course Start Date:15 September 2014

Course Mode:Full Time

Subject Area:Computing, Creative and Design

Location:GCU

Course Fees

Students from England, Wales or Northern Ireland

Year Fee Description/Notes
2013/14 £7000.00 Annual fee. Refer to www.saas.gov.uk to apply for support. Find out more about bursaries and scholarships.

Students from Scotland and the rest of the EU

Year Fee Description/Notes
2013/14 £1820.00 Annual fee. Refer to www.saas.gov.uk to apply for support. Find out more about bursaries and scholarships.

Minimum Entry Requirements

HigherBBBB
A-LevelCC,CDD (grades accepted from either A level or AVCE awards)
ILCBBB at Higher grade
EssentialMathematics

Non UK/EU Students

Course Details

UCAS Code:GWK2

Classification:BSc/BSc (Hons)

Course Duration:4 Years

Course Start Date:15 September 2014

Course Mode:Full Time

Subject Area:Computing, Creative and Design

Location:GCU

Course Fees

Year Fee Description/Notes
2013/14 £11000.00 Annual fee. Refer to www.saas.gov.uk to apply for support. Find out more about bursaries and scholarships.

Further Education Students

Course Details

UCAS Code:GWK2

Classification:BSc/BSc (Hons)

Course Duration:4 Years

Course Start Date:15 September 2014

Course Mode:Full Time

Subject Area:Computing, Creative and Design

Location:GCU

Course Fees

Year Fee Description/Notes
Contact us

Minimum Entry Requirements

For entry requirementsContact us for our FE Supplement

Programme Description

The video games industry continues to grow every year with constant advances made in the field of Video Games Technology. Subsequently, the software is always evolving in order to push the limits of this technology and produce more and more advanced computer gaming experiences for the increasingly sophisticated gamer. 

The BSc/BSc (Hons) Computer Games programme suite aims to meet these continuing and development needs of the computer games industry.

Work Placement

An optional feature of this programme is the one-year sandwich placement. This can be undertaken after completing the BSc third year. The placement consists of a year of practical paid work experience in a suitable company position. The different types of posts undertaken can be of quite a diverse range but will always relate to your area of study. Recently students have been placed with companies such as IBM, Dell Corporation, National Australia Group, The Royal Bank of Scotland and Strathclyde Police among others. Undertaking the placement can provide valuable experience to enhance your career prospects following your graduation.

Why Choose This Programme?

This programme is designed to provide graduates with theright mix of skills and knowledge needed to become a Game Designer. Game Design embraces a broad area of concerns encompassing elements of both software development and computer arts. This is reflected in the programme which embraces both the Software Engineering (usability/HCI) elements of Game play, Game level design, and key elements of Game Narrative and Story Telling which forms a critical element in the successful development of modern and complex computer games. The Design stream also provides coverage of computer arts, ie specialist media design and creation and game asset integration requirements for the game designer.

What You'll Learn

Year 1: Computer Systems Development, Database Development, Games Design, Web Development, Programming, Media Content Creation, Integrated Project 1, Computer Systems and Network Technology, Mathematics for Computer Games 1.

Year 2: Interactive Storytelling, Games Design 1, Software Modelling, Analysis and Design 1, Multimedia Authoring, Interaction Design, Integrated Project 2. 

Year 3: Games Design 2, Psychology of Design, Graphic Design for Interactive Multimedia, Sequential Imagery Development, New Venture Creation, Integrated Project 3.

Year 4: Honours Project and Research Methods, Games Design 3, Honours Project, Reflective Practice for Personal Development, Serious Game Design.

Note: All Year 1 students on the suite of computing based programmes (BSc Computer Games, BSc Computing, BSc Information Technology Management for Business and BSc Networking and Systems Support) follow a common first year. This provides a taster in a variety of subject areas to help students confirm their choice of specialist programme for Year 2 onwards.

Assessment Methods

Assessment methods used to demonstrate achievement of learning outcomes include examinations, coursework, class tests, presentations, computer-based exercises and written reports.

In each of their initial three years, our students take part in innovative group projects leading to an individual project in their final year, which improves their academic, practical and employability skills. Each project incorporates two strands of learning, the first is the essential technical skills needed to undertake a complete product design and this is developed further to allow our students to show their innovative and enterprising abilities. 

The second strand furnishes our students with the ‘soft’ skills related to team working, business operations, the project design process and ethical practices. This work helps students to develop a growing appreciation of the practicalities and realities of the application of software processes in the real world. Assessment is by presentation, delivery of design report and, most importantly, demonstration of product prototypes.

The Unistats website provides statistics from final year students about their experiences with the course. The following statistics reflect both the development of the programme to support the student for future employability as well as support academically.

93% of students on this course feel the course has prepared them to present themselves with confidence, while 92% are happy with the support that they receive from staff when they are explaining things.

Teaching Methods

We aim to be flexible and like to extend our laboratory work so that students can access hardware and software tools for use outside lab hours, allowing students to gain additional, highly valuable experience in designing and developing games.

We have a games lab equipped with the tools to allow students to complete courseworks and projects, and a a living-room style eMotion lab where some 4th year design students evaluate their games, by examining physiological measures such as tracking pupil dilation. http://www.gcu.ac.uk/creates/creativecentres/emotionlab/ 

These practical facilities are highly prized by employers and can be the difference when competing for high quality employment opportunities for industrial placement on graduation. 

Project based teaching is completed through years 1-3. Students will join groups comprised of designers, physiologists, programmers and artists. We believe this provides students with the opportunity at each level to participate in the production of a game which is similar to the process followed in industry.

All teaching material used in labs tutorials and lectures for all modules are provided in electronic format on GCU Learn.

Employment Details

After successfully completing their Level Three studies, our students have the option to participate in an industrial placement for one year which is recognised on the degree certificate on graduation. International exchange opportunities are also available, allowing students to spend a semester abroad through the Erasmus Programme or an overseas summer placement through the International Association for the Exchange of Students for Technical Experience (IAESTE) through the British Council. Finally, the school provides summer placement opportunities to highly motivated students to work on novel applications of electronic and software technologies.

Game Jam is an international game design challenge which takes place within GCU every year. It pitches aspiring programmers and designers against the world’s rising stars in the industry in a race to develop the best new title with over a 100 of our students and enthusiasts working round the clock to create and programme new video games from scratch in just one weekend. http://www.scottishgamesjam.com/jam2013/ 

Our graduating students will progress on to exciting and challenging careers in the areas of Games Software Development and Design. Our students will be equipped to be employed in organisations where a knowledge of both technical and user/player research skills are very important. Some of our graduates have moved onto to careers with Electronic Arts, Guerrilla Games, Rockstar, Deep Silver, Wee World and Tag

Fee Information

Glasgow Caledonian University is one of the UK’s most dynamic and diverse higher education institutions, with a tradition of welcoming students from all walks of life. As such, the University offers a range of scholarships and bursaries to ensure all students have an equal chance of success. The fees and funding that are relevant to you also depend on where you lived before coming to university.
 
To make things as simple as possible we have information on all of this, including links to our award winning student support team, available at www.gcu.ac.uk/money.
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