BSc (Hons) Computer Games (Design)

GCU's Computer Games programmes aim to produce graduates with the right mix of practical skills and technical knowledge to enter the computer games industry.

We have excellent studio facilities including HD Video Production Suite, Art Studio, Digital Audio Recording Studio, Game Design Studio featuring 3D Laser Scanning tools, Motion Capture tools and a Rapid Prototyping machine. There is a User Experience lab where games can be tested and evaluated and a Virtual Reality lab containing a full-featured Driving Simulator and other VR equipment such as Oculus Rifts. In Years 1, 2 and 3 students in all programmes take part in an Integrated Project, an opportunity for students from the different disciplines to make games together. You'll also enjoy guest lectures by industry experts.

Computer Games Design covers Player Centred Design Principles where the player is the focus of the Game Design Process. This approach covers practices taken from Human Computer Interaction (HCI) where you'll learn various tools and techniques such as conceptualisation and evaluation. You'll also study Game Narrative, Serious Games Design, and Player Psychology and Computer Arts.

Your career

Graduates have gone on to work at Rockstar, Electronic Arts, Sony and Guerrilla Games.

Year 1

Mathematics for Computer Games, Introduction to Games Design, Introduction to Games Programming, Fundamentals of Computing, Fundamentals of 3D Graphics.

Year 2

Game Programming 1, Game Design 1, 3D Modeling and Digital Sculpting or Drawing for Design, Game Content Design, Human Computer Interaction.

Year 3

User Psychology, Serious Games Design, Game Preproduction workshop, Usability Research Methods.

Year 4

Affective Design, Game Narrative, Design for Change, Honours Project, GameSystem Design.

Download the Programme Specification for a detailed breakdown of its structure, what you will learn and other useful information.

  • 2017/18

Award

Mode of study

Duration

Start date

Location

UCAS

 

BSc (Hons)
Full Time
2 - 4 Years
18 Sep 2017
GCU Glasgow
GWK2
Award Mode of study Duration Start date Location UCAS  
BSc (Hons) Full Time 2 - 4 Years 18 Sep 2017 GCU Glasgow Enquire Apply
  • 2018/19

Award

Mode of study

Duration

Start date

Location

UCAS

 

BSc (Hons)
Full Time
2 - 4 Years
17 Sep 2018
GCU Glasgow
GWK2
Award Mode of study Duration Start date Location UCAS  
BSc (Hons) Full Time 2 - 4 Years 17 Sep 2018 GCU Glasgow Enquire Apply

All entry requirements listed here should be used as a guide and represent the minimum required to be considered for entry. Applicants who are made a conditional offer of a place may be asked to achieve more than is stated.

Year 1

SQA Higher
ABBB including Maths at B plus Nat 5 English at C
A level
CCC including Maths plus GCSE English at C/4
ILC Higher
H1 H2 H3 H3 including Maths plus English at Ordinary Level O2
IB Diploma
24 points including Maths
BTEC
Level 3 Extended Diploma at MMM in relevant computing subject which includes Maths module

Year 3

HND
An HND in Computer Games Development (with the code heavy delivery model). HND must include an A in Graded Units. Must include the following units in the HND; Mathematics for Interactive Computing; Essential Techniques or Mathematics; Calculus and Matrices for Computing; 2D Animation; 3D Level Editing; Game Customisation & Scripting; Game Design: Pitch to Treatment; Game Design Theory.

English language

Students whose first language is not English will normally be required to hold the equivalent of an Academic IELTS test score of 6.0 with no element less than 5.5.

Please note: if you are from a majority English speaking country, you may not be required to provide further proof of your English Language proficiency.

Additional information

Other academic and vocational qualifications

Each application to GCU is considered on an individual basis. If you do not have the typical academic entry qualifications, but can demonstrate relevant work experience and/or credits from recognised professional bodies, you may be eligible to enter this course via the University's Recognition of Prior Learning scheme.

International pathways

If you do not meet the English language requirements, you may be eligible for the English for University Study programme.

Tuition fees need to be paid to the university however some students are eligible for tuition fee support. The fees you pay and the funding and support available is determined by your fee status. Find out more about fee status. You will find full details of the tuition fees for 2017/18 intake here.

Additional costs

There are no additional costs for this programme.

Scholarships

Scholarships

We provide high-quality education for a fair price; as the University for the Common Good, we are committed to offering accessible higher education for talented students by keeping our tuition fees low and providing a generous scholarship package of over £2.5 million per year.

View 2017/18 scholarships

If you have any questions or enquiries regarding scholarships available for 2018/19, please feel free to contact the student enquiries team.

For new international students, orientation events start on 15 September 2017. This extra time is specifically designed to assist new international students in settling into the UK and GCU prior to the start of general student induction and teaching.

There will be a whole host of fun and informative activities taking place during this period, including campus and city tours, as well as welcome events where you can meet other international students.

More information is available from our award winning Visa Immigration Support & Advice (VISA) team.

The programme offers an optional placement year between third and forth year.

BSc Computer Games Design is accredited by the Chartered Institute for IT (BCS).

In partnership with HM Forces, GCU has identified this programme is being particularly suited to military and ex-military men and women. Visit the HM Forces Careers Zone for more information on the services we provide.

Assessment methods used to demonstrate achievement of learning outcomes include examinations, coursework, class tests, presentations, computer-based exercises and written reports. In each of their initial three years, our students take part in innovative group projects leading to an individual project in their final year, which improves their academic, practical and employability skills. Each project incorporates two strands of learning, the first is the essential technical skills needed to undertake a complete product design and this is developed further to allow our students to show their innovative and enterprising abilities. The second strand furnishes our students with the ‘soft’ skills related to team working, business operations, the project design process and ethical practices. This work helps students to develop a growing appreciation of the practicalities and realities of the application of software processes in the real world. Assessment is by presentation, delivery of design report and, most importantly, demonstration of product prototypes.

Written exam

  • 25%
  • 20%
  • 15%
  • 7%

Coursework assessment

  • 40%
  • 15%
  • 40%
  • 85%

Practical exam

  • 35%
  • 65%
  • 45%
  • 8%

We aim to be flexible and like to extend our laboratory work so that students can access hardware and software tools for use outside lab hours, allowing students to gain additional, highly valuable experience in designing and developing games. We have a games lab equipped with the tools to allow students to complete coursework and projects, and a a living-room style eMotion lab where some forth year design students evaluate their games, by examining physiological measures such as tracking pupil dilation. These practical facilities are highly prized by employers and can be the difference when competing for high quality employment opportunities for industrial placement on graduation. Project based teaching is completed through years 1-3. Students will join groups comprised of designers, physiologists, programmers and artists. We believe this provides students with the opportunity at each level to participate in the production of a game which is similar to the process followed in industry. All teaching material used in labs tutorials and lectures for all modules are provided in electronic format on GCU Learn.

Scheduled learning and teaching

  • 30%
  • 30%
  • 26%
  • 19%

Independent study

  • 70%
  • 70%
  • 74%
  • 81%

Placement study

  • 0%
  • 0%
  • 0%
  • 0%